Пример #1
0
    public void OnUpdate()
    {
        for (int i = 0; i < view.childCount; i++)
        {
            int       id = i;
            Transform tf = view.GetChild(id);
            tf.SetParent(view, false);
            tf.Find("idx").GetComponent <Text>().text = id.ToString();
            bool      has_save = Tools.HasSave(id);
            Transform info     = tf.Find("Info");
            Transform create   = tf.Find("BtnCreate");
            info.gameObject.SetActive(has_save);
            create.gameObject.SetActive(!has_save);
            if (has_save)
            {
                GameData.instance.save_id = id;
                // 读取存档数据显示
                string    quick_save_path = Tools.SavePath("quick_save.data");
                byte[]    byt             = Tools.ReadAllBytes(quick_save_path);
                QuickSave quick_data      = Tools.DeserializeObject <QuickSave>(byt);

                info.Find("grilHead").gameObject.SetActive(quick_data.sex == Sex.Girl);
                info.Find("boyHead").gameObject.SetActive(quick_data.sex == Sex.Boy);
                info.Find("TextName").GetComponent <Text>().text = quick_data.name;

                info.Find("TextTime").GetComponent <Text>().text  = Tools.ShowTime(new System.DateTime(quick_data.time));
                info.Find("TextLevel").GetComponent <Text>().text = LevelConfigData.GetName(quick_data.level);
            }
        }
    }
Пример #2
0
    void UpdateUI()
    {
        t_name.text     = roleData.name;
        t_pope.text     = MessageData.GetMessage(108);                     // 无
        t_race.text     = MessageData.GetMessage(109);                     // 人族
        t_identity.text = MessageData.GetMessage(163);                     // 身份
        t_sex.text      = MessageData.GetMessage(160 + (int)roleData.sex); // 性别
        t_level.text    = LevelConfigData.GetName(roleData.GetAttr(RoleAttribute.level));
        t_interest.text = "笛子、萧";

        t_intrinsic.text = MessageData.GetMessage(110 + roleData.intrinsic_disposition[0]); // 内在性格
        t_intrinsic.GetComponent <BtnScale>().show_id = 56 + roleData.intrinsic_disposition[0];

        for (int i = 0; i < 2; i++)
        {
            t_external[i].text = MessageData.GetMessage(130 + roleData.external_disposition[i]); // 外在性格
            t_external[i].GetComponent <BtnScale>().show_id = 63 + roleData.external_disposition[i];
        }

        for (int i = 0; i < t_xiantian.Length; i++)
        {
            XiantianQiyun data = XiantianQiyunData.dataList[roleData.xiantianqiyun[i]];
            t_xiantian[i].text = data.name;
            t_xiantian[i].transform.parent.GetChild(0).GetComponent <Image>().sprite = UIAssets.instance.itemColor[data.color];
            t_xiantian[i].GetComponent <BtnScale>().show_str = data.des;
        }

        for (int i = 0; i < t_houtian.Length; i++)
        {
            Tools.SetActive(t_houtian[i].transform.parent.gameObject, false);
        }
    }
Пример #3
0
    public void UpdateInfo()
    {
        RoleData roleData = RoleData.mainRole;

        level_name.text         = LevelConfigData.GetName(roleData.GetAttr(RoleAttribute.level));
        hp.text                 = string.Format("{0}/{1}", roleData.GetAttr(RoleAttribute.hp), roleData.GetMaxAttr(RoleAttribute.hp));
        mp.text                 = string.Format("{0}/{1}", roleData.GetAttr(RoleAttribute.mp), roleData.GetMaxAttr(RoleAttribute.mp));
        nl.text                 = string.Format("{0}/{1}", roleData.GetAttr(RoleAttribute.spirit), roleData.GetMaxAttr(RoleAttribute.spirit));
        role_name.text          = roleData.name;
        show_coin.text          = roleData.GetAttr(RoleAttribute.coin).ToString();;
        show_contributions.text = roleData.GetAttr(RoleAttribute.contributions).ToString();;
        show_city_token.text    = roleData.GetAttr(RoleAttribute.city_token).ToString();;
        gril_head.SetActive(roleData.sex == Sex.Girl);
        boy_head.SetActive(roleData.sex == Sex.Boy);
    }