void Awake() { #if UNITY_ANDROID TouchControl.UpdatePlayerObject(this); #endif // Messenger<GameObject>.Broadcast("FillPlayerGO", gameObject); // lvlInfoDisplay = GameObject.Find("LevelInfo"); // normalMat = Resources.Load("Materials/PlayerTile") as Material; // boostMat = Resources.Load("Materials/PlayerBoostTile") as Material; // regainMat = Resources.Load("Materials/PlayerNoBoostTile") as Material; // gameObject.AddComponent<MatOffset>(); // GetComponent<SpriteRenderer>().enabled = false; if (playerGraphicsGO) { graphicsGO = Instantiate(playerGraphicsGO, transform.position, transform.rotation) as GameObject; graphicsGO.transform.SetParent(transform); graphicsGO.transform.localScale = Vector2.one; } levelCompletePS = GameObject.Find("LevelCompletePS").GetComponent <LevelCompletePS>(); // Debug.Log("Here"); collider = GetComponent <Collider2D>(); }
void Awake() { levelCompletePS = GameObject.Find("LevelCompletePS").GetComponent <LevelCompletePS>(); }