void falseDialague() { PauseDialogue.SetActive(false); LevelCompleteDialogue.SetActive(false); gameOverDialogue.SetActive(false); exitGameDialague.SetActive(false); }
void falseDialague() { print("Game Manager"); PauseDialogue.SetActive(false); LevelCompleteDialogue.SetActive(false); gameOverDialogue.SetActive(false); exitGameDialague.SetActive(false); }