private void OnMouseDown() { if (!GameSystem.IsRankingShowing && GameSystem.IsControllerable) { SoundController.Play(SoundController.SE.CLICK); SoundController.StopBGM(true); LevelChanger.ChangeScene("Game"); } }
// Update is called once per frame void Update() { if (GameSystem.IsControllerable) { if (Input.GetMouseButtonDown(0)) { LevelChanger.ChangeScene("Game"); } } }