public void Initialize() { //LevelBodyPart part = new LevelBodyPart(); //part.Position = BodyPartType.BRAIN; //part.LevelFiles.Add(@"levels\test"); //_bodyParts.Add(part); _bodyParts = LevelBodyPart.LoadAllParts(); }
public virtual void OnChange(Object o) { _camera.ResetCamera(); _camera.Zoom = START_ZOOM; _camera.Position = Utils.GetScreenCenter(_spriteBatch.GraphicsDevice); _camera.Jump2Target(); _chosenBodyPart = ChooseNextBodyPart(); ResetTimers(); }