public void Update() { if (LevelController.instance._level.LevelMusicIndex >= 0 && !LevelAudioSource.isPlaying) { LevelAudioSource.clip = currentLevelMusic.loopClip; LevelAudioSource.loop = true; LevelAudioSource.Play(); } }
public void Start() { if (LevelController.instance._level.LevelMusicIndex >= 0) { currentLevelMusic = levelMusic[LevelController.instance._level.LevelMusicIndex]; LevelAudioSource.clip = currentLevelMusic.introClip; LevelAudioSource.Play(); } else { LevelAudioSource.clip = levelClips[LevelController.instance._level.LevelClipIndex]; LevelAudioSource.Play(); LevelAudioSource.loop = true; } }