void newGame_Click(object sender, EventArgs e) { gameState = GameState.submenu; lvl_1.LoadContent(Content); lvl_2.LoadContent(Content); lvl_3.LoadContent(Content); lvl_4.LoadContent(Content); lvl_5.LoadContent(Content); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); levelOne.LoadContent(Content); levelTwo.LoadContent(Content); levelThree.LoadContent(Content); levelFour.LoadContent(Content); levelFive.LoadContent(Content); levelSix.LoadContent(Content); levelSeven.LoadContent(Content); levelEight.LoadContent(Content); levelNine.LoadContent(Content); levelTen.LoadContent(Content); levelEle.LoadContent(Content); levelTwe.LoadContent(Content); levelTteen.LoadContent(Content); levelFourteen.LoadContent(Content); levelFifteen.LoadContent(Content); levelSixteen.LoadContent(Content); levelSeventeen.LoadContent(Content); transitionBackground = Content.Load <Texture2D>("transition"); theOne.Sprite = Content.Load <Texture2D>("theOne"); walkingRight = true; theOneTexRight = Content.Load <Texture2D>("SarahWalkRight3"); theOneSprRight = new AnimatedSprite(theOneTexRight, 1, 4); theOneTexLeft = Content.Load <Texture2D>("SarahWalkLeft"); theOneSprLeft = new AnimatedSprite(theOneTexLeft, 1, 4); startPos = new Vector2(50, LEVEL_HEIGHT - theOneTexRight.Height); theOne.posY = (int)startPos.Y; theOne.posX = (int)startPos.X; }