//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GameOver() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- public void GameOver() { if (level1IsActive == true) { _level1.Destroy(); _level1.Remove(); } if (level2IsActive == true) { _level2.Destroy(); _level2.Remove(); } if (Globals.levelBossIsActive == true) { _levelBoss.Destroy(); _levelBoss.Remove(); } stopMusic(); _gameover = new GameOver(); AddChild(_gameover); }