Пример #1
0
 public LoadMapMenu(GraphicsDevice graphicsDevice, ContentManager Content, MenuHandler menuHandler, MapHandlerScene mapHandler, Level.TileMap tileMap)
 {
     this.tileMap = tileMap;
     miniMap      = new Level.MiniMap(Content, graphicsDevice, new Vector2(400, 300), new Databases.Level.BinaryMapSerialization(), new Databases.Level.BinaryLevelInfoSerialization());
     components   = new List <AGUIComponent>();
     InitializeGUI(Content, menuHandler);
     backGround      = Content.Load <Texture2D>(@"textures/whiteRectangle");
     this.mapHandler = mapHandler;
     Resolution.ResolutionHandler.Changed += ResetSizes;
 }
Пример #2
0
 public LoadMapAction(Level.MiniMap miniMap, Level.TileMap tileMap)
 {
     this.miniMap = miniMap;
     this.tileMap = tileMap;
 }
 public ChangeMiniMapAction(Level.MiniMap miniMap, int changeStep)
 {
     this.miniMap    = miniMap;
     this.changeStep = changeStep;
 }