/// <summary> /// Check Player input /// </summary> void PressKey() { //get user input if (Input.anyKeyDown) { //Check if user input is equal with this gameobjects last letter //if user input is right if (Input.GetKeyDown(character)) { //count up correct input letterEvent.correctInput++; //play sound when correct input if (letterEvent.gatherSound != null) { Instantiate(letterEvent.gatherSound, player.position, Quaternion.identity); } Destroy(this.gameObject); } //if user input is wrong else { //QuickTimeEvent failed letterEvent.Fail(); Destroy(this.gameObject); } } }