Пример #1
0
 public override void resetProperty()
 {
     base.resetProperty();
     mLerpingCallBack  = null;
     mLerpDoneCallBack = null;
     mPlayState        = PLAY_STATE.NONE;
     mLerpSpeed        = 0.0f;
 }
 public override void init()
 {
     base.init();
     mLerpingCallBack  = null;
     mLerpDoneCallBack = null;
     mTargetRotation   = Vector3.zero;
     mLerpSpeed        = 0.0f;
 }
Пример #3
0
    protected static void doneCallback(ref LerpCallback curDoneCallback, ComponentLerp component)
    {
        // 先保存回调,然后再调用回调之前就清空回调,确保在回调函数执行时已经完全完成
        LerpCallback tempCallback = curDoneCallback;

        component.clearCallback();
        tempCallback?.Invoke(component, false);
    }
Пример #4
0
 public override void resetProperty()
 {
     base.resetProperty();
     mLerpingCallBack  = null;
     mLerpDoneCallBack = null;
     mTargetRotation   = Vector3.zero;
     mLerpSpeed        = 0.0f;
 }
Пример #5
0
    //----------------------------------------------------------------------------------------------------------------------------
    protected static void setCallback(LerpCallback callback, ref LerpCallback curCallback, ComponentLerp component)
    {
        LerpCallback tempCallback = curCallback;

        curCallback = null;
        // 如果回调函数当前不为空,则是中断了正在进行的变化
        tempCallback?.Invoke(component, true);
        curCallback = callback;
    }
Пример #6
0
 public void setLerpDoneCallback(LerpCallback callback)
 {
     setCallback(callback, ref mLerpDoneCallBack, this);
 }
Пример #7
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 protected void clearCallback()
 {
     mLerpingCallBack  = null;
     mLerpDoneCallBack = null;
 }