private void Awake() { rigidBody = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); leoState = GetComponent <LeonardoState>(); isGrounded = true; isFalling = false; jumpTimeCounter = 0; }
private void Awake() { GetComponent <LeonardoJump>().enabled = true; rigidBody = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); leoState = GetComponent <LeonardoState>(); movementSpeed = walkMovementSpeed; facingRight = true; canMove = true; }
private void Awake() { rigidBody = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); leoState = GetComponent <LeonardoState>(); }