/// <summary> /// Default value for this instance. /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.Bias = 0.9f; this.Scale = 7f; this.GhostDispersal = 0.37f; this.HaloWidth = 0.47f; this.Distortion = 1.5f; this.Intensity = 5f; this.shaderParameters = new LensFlareEffectParameters(); this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Default value for this instance. /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.SamplerMode = AddressMode.LinearClamp; this.Bias = -0.9f; this.Scale = 7f; this.GhostDispersal = 0.37f; this.HaloWidth = 0.47f; this.Distortion = 1.5f; this.Intensity = 5f; this.shaderParameters = new LensFlareEffectParameters(); this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }