Пример #1
0
        public override void ConnectUI()
        {
            ldUI = LensDistortionUI.Instance;

            // add listeners
            ldUI.toggle.onValueChanged      += v => PresetManager.Instance.selectedPreset.lensDistortion.active = v;
            ldUI.intensity.onValueChanged   += v => PresetManager.Instance.selectedPreset.lensDistortion.intensity.value = v;
            ldUI.xMultiplier.onValueChanged += v => PresetManager.Instance.selectedPreset.lensDistortion.xMultiplier.value = v;
            ldUI.yMultiplier.onValueChanged += v => PresetManager.Instance.selectedPreset.lensDistortion.yMultiplier.value = v;
            ldUI.scale.onValueChanged       += v => PresetManager.Instance.selectedPreset.lensDistortion.scale.value = v;
        }
Пример #2
0
        public override void ConnectUI()
        {
            ldUI = LensDistortionUI.Instance;

            // add listeners
            ldUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => PresetManager.Instance.selectedPreset.lensDistortion.active = v));
            ldUI.toggle.onValueChanged.AddListener(new UnityAction <bool>(v => ldUI.container.SetActive(v)));
            ldUI.intensity.onValueChange   += v => PresetManager.Instance.selectedPreset.lensDistortion.intensity.value = v;
            ldUI.xMultiplier.onValueChange += v => PresetManager.Instance.selectedPreset.lensDistortion.xMultiplier.value = v;
            ldUI.yMultiplier.onValueChange += v => PresetManager.Instance.selectedPreset.lensDistortion.yMultiplier.value = v;
            ldUI.scale.onValueChange       += v => PresetManager.Instance.selectedPreset.lensDistortion.scale.value = v;
        }