// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("Player"); lemmingMove = player.GetComponent <LemmingMove>(); lemmingSumControl = GameObject.FindWithTag("GameController").GetComponent <LemmingSumControl>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); //dir //targetDistance = 5.0f; //speedFactor = 2.0f; //distance = 1.8f; //moveSpeed = 1.0f; //returnSpeed = 10.0f; //returnSpeedSlow = 2.0f; PositionCheck(xPosition, yPosition); haveInput = false; }
void Start() { moveSpeed = 2.0f; childNum = 0; camera = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); lemmingSumControl = GameObject.FindWithTag("GameController").GetComponent <LemmingSumControl>(); boxCollider2D = this.GetComponent <BoxCollider2D>(); cameraChangeSpeed = 1.0f; BasicSize = 5; addFactor = 1.0f; //reduceFactor = 0.8f; distance = 1.8f; boxChangeSpeed = 10.0f; //云 cloud = GameObject.FindWithTag("Cloud"); //this.GetComponent<BoxCollider>().size = new Vector3(2, 2, 2); }
// Start is called before the first frame update void Awake() { _instance = this; }