// Start is called before the first frame update void Start() { name = this.gameObject.name; canMine = false; progress = 0; //ui 有子物体 if (this.transform.childCount > 0 && !this.CompareTag("TreasureChest")) { sliderObj = this.transform.GetChild(0).GetChild(0).gameObject; slider = sliderObj.GetComponent <Slider>(); } //player player = GameObject.FindWithTag("Player"); //player运动的脚本 testMove = player.GetComponent <LemmingMove>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("Player"); lemmingMove = player.GetComponent <LemmingMove>(); lemmingSumControl = GameObject.FindWithTag("GameController").GetComponent <LemmingSumControl>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); //dir //targetDistance = 5.0f; //speedFactor = 2.0f; //distance = 1.8f; //moveSpeed = 1.0f; //returnSpeed = 10.0f; //returnSpeedSlow = 2.0f; PositionCheck(xPosition, yPosition); haveInput = false; }
// Start is called before the first frame update private void Awake() { _instance = this; }