// Start is called before the first frame update void Start() { lm = new LegacyManager(); for (int i = 0; i < lm.GetCharacter(); i++) { characterButton[i].interactable = true; } for (int i = 0; i < 6; i++) { bool isCollected = lm.CheckArcaCollected(i); loreButton[i].interactable = isCollected; } }