internal void Main() { //Add the floor collider FloorCollider = AddCollider(FloorColliderData); //Add the arm and hand colliders foreach (var colliderData in ArmColliderDataList) { ArmColliders.Add(AddCollider(colliderData)); } #if KK //Add the leg colliders for skirts foreach (var colliderData in LegColliderDataList) { LegColliders.Add(AddCollider(colliderData)); } #endif }
internal void Main() { //Add the floor collider FloorCollider = AddCollider(FloorColliderData); //Add the arm and hand colliders for (var i = 0; i < ArmColliderDataList.Count; i++) { ArmColliders.Add(AddCollider(ArmColliderDataList[i])); } #if KK //Add the leg colliders for skirts for (var i = 0; i < LegColliderDataList.Count; i++) { LegColliders.Add(AddCollider(LegColliderDataList[i])); } #endif }