internal void Main()
            {
                //Add the floor collider
                FloorCollider = AddCollider(FloorColliderData);

                //Add the arm and hand colliders
                foreach (var colliderData in ArmColliderDataList)
                {
                    ArmColliders.Add(AddCollider(colliderData));
                }

#if KK
                //Add the leg colliders for skirts
                foreach (var colliderData in LegColliderDataList)
                {
                    LegColliders.Add(AddCollider(colliderData));
                }
#endif
            }
            internal void Main()
            {
                //Add the floor collider
                FloorCollider = AddCollider(FloorColliderData);

                //Add the arm and hand colliders
                for (var i = 0; i < ArmColliderDataList.Count; i++)
                {
                    ArmColliders.Add(AddCollider(ArmColliderDataList[i]));
                }

#if KK
                //Add the leg colliders for skirts
                for (var i = 0; i < LegColliderDataList.Count; i++)
                {
                    LegColliders.Add(AddCollider(LegColliderDataList[i]));
                }
#endif
            }