public void Walk(int numberOfSteps) { switch (_head.HeadGear) { case Hair hair: Console.WriteLine($"{Name} tossed his {hair.Length} {hair.Color} hair in the wind"); break; case Helmet helmet: Console.WriteLine($"{Name} wondered why he is wearing a {helmet.Color} helmet. He's just going on a walk."); break; } _legs.Walk(numberOfSteps); }
public void Walk(int numberOfSteps) { switch (_head.HeadGear) { case Hair hair: //hair is placeholder Console.WriteLine($"{Name} tossed his {hair.Length} {hair.Color} hair in the wind."); break; case Helmet helmet: Console.WriteLine($"{Name} wondered why he is wearing a {helmet.Color} helmet. He'd like some hair."); break; } foreach (var accessory in _torso.Accessories) { } _legs.Walk(numberOfSteps); }
public void Walk(int numberofsteps) { switch (_head.HeadGear) { case Hair hair: Console.WriteLine($"{Name} tossed his {hair.Length} {hair.Color} in the wind"); break; case Helmet helmet: Console.WriteLine($"{Name} wondered why he is wearing a {helmet.Color} helmet. He is just going on a walk"); break; } foreach (var accessory in _torso.Accessories) { } _legs.Walk(numberofsteps); }