Пример #1
0
        // Does not work with subdirectories
        static void lazyAddLegarchive(LegArchive _passedArchive, string _dir)
        {
            int i;

            String[] _addThese = Directory.GetFiles(_dir, "*", SearchOption.AllDirectories);
            for (i = 0; i < _addThese.Length; ++i)
            {
                _passedArchive.addFile(_addThese[i], Path.GetFileName(_addThese[i]));
            }
        }
Пример #2
0
        static void makeSoundArchive(string _sourceDirectory, string _destFile)
        {
            if (Directory.Exists(_sourceDirectory))
            {
                // Step 1 - Convert any .aac audio into .ogg
                if (Options.simpleConsoleOutput)
                {
                    Console.Out.WriteLine("Converting aac audio if present");
                }
                string[] _foundFiles = Directory.GetFiles(_sourceDirectory, "*", SearchOption.AllDirectories);
                for (int i = 0; i < _foundFiles.Length; ++i)
                {
                    _convertSingleSound(_foundFiles[i]);
                }

                // Step 2 - Make archive
                _foundFiles = Directory.GetFiles(_sourceDirectory, "*", SearchOption.AllDirectories);
                LegArchive _soundArchive = new LegArchive(_destFile, _sourceDirectory);
                if (Options.simpleConsoleOutput)
                {
                    Console.Out.WriteLine("Creating sound archive");
                }
                for (int i = 0; i < _foundFiles.Length; ++i)
                {
                    if (Path.GetExtension(_foundFiles[i]) != ".aac")
                    {
                        _soundArchive.addFile(_foundFiles[i]);
                    }
                }
                if (Options.simpleConsoleOutput)
                {
                    Console.Out.WriteLine("Writing filename table");
                }
                _soundArchive.finish();
            }
            else
            {
                if (Options.simpleConsoleOutput)
                {
                    Console.Out.WriteLine("{0} not exist, so skipping sound", _sourceDirectory);
                }
            }
        }