internal BattleState GetWithDefeatedRemoved() { BattleStageSide newLeftSide = LeftSide.GetRepositionedSurvivors(); BattleStageSide newRightSide = RightSide.GetRepositionedSurvivors(); return(new BattleState(newLeftSide, newRightSide)); }
internal BattleState GetWithDefeatedRemoved() { BattleStageSide newLeftSide = LeftSide.GetRepositionedSurvivors(); BattleStageSide newRightSide = RightSide.GetRepositionedSurvivors(); return(new BattleState(newLeftSide, newRightSide)); }