private void LeftRepHandler(object sender, LeftRepEventArgs e) { leftPower = e.Power; isTimerRunnig = true; isLeftRep = true; PunchPower = leftPower; }
private void LeftRepHandler(object sender, LeftRepEventArgs e) { if (GameObject.Find("Pimennys").GetComponent <DarknessScriptLabyrintti>().startGameTimer < 0) { isLeftRep = true; if (movement) { return; } isTimerRunnig = true; } }
private void LeftRepHandler(object sender, LeftRepEventArgs e) { PlayerPrefs.SetInt("LabyrinttiLevel", 1); SceneManager.LoadScene("MainMenu"); }
private void LeftRepHandler(object sender, LeftRepEventArgs e) { rigBdy.velocity = Vector2.zero; rigBdy.AddForce(Vector2.left * (this.forceOfMovement * 1) * Time.deltaTime); }
private void LeftRepHandler(object sender, LeftRepEventArgs e) { SceneManager.LoadScene("MainMenu"); }
private void LeftRepHandler(object sender, LeftRepEventArgs e) { isTimerRunnig = true; isLeftRep = true; StartCoroutine(LeftDelay()); }