public void ClimbUpComplete() { Debug.Log("ClimbUpComplete"); transform.position = _activeLedge.GetStandPos(); _anim.SetBool("GrabLedge", false); //_onLedge = false; _controller.enabled = true; }
public void ClimbUpComplete() { transform.position = _currentLedge.GetStandPos(); _animator.SetBool("LedgeGrab", false); _controller.enabled = true; }
public void ClimbUpComplete() { transform.position = _activeLedge.GetStandPos(); _anim.SetBool("GrabLedge", false); _controller.enabled = true; }