public void TerminateWorker(int id, DateTime terminateDate, bool leaver, int leavingReasonId) { if (!leaver) { var worker = _service.GetById(id); worker.TerminationDate = terminateDate; worker.Completed = true; _service.Update(worker); var jobseeker = new JobSeeker { IntervieweeId = worker.IntervieweeId, DateStart = terminateDate }; _jobseekerService.Create(jobseeker); } else { var worker = _service.GetById(id); worker.TerminationDate = terminateDate; worker.Completed = true; _service.Update(worker); var leave = new Leaver { IntervieweeId = worker.IntervieweeId, LeavingDate = terminateDate, LeavingReasonId = leavingReasonId }; _leaverService.Create(leave); } }
void createNewPassenger(int door_id) { audio.Play(audio.passenger_in, passenger_sfx_volume); grid.spawnPassenger(door_id); Leaver l = new Leaver(door_id); enterers.Add(l); added++; }
void AnimateBabyExit() { GameObject baby = this.babies[0]; Leaver babyLeaver = baby.GetComponent <Leaver> (); babyLeaver.Leave(); this.babies.RemoveAt(0); }
bool containsByID(Leaver l) { foreach (Leaver leaver in leavers) { if (leaver.getID() == l.getID()) { return(true); } } return(false); }
void callNextLeaver(int id, Direction dir) { int newId = calculateTargetID(dir, id); Leaver l = new Leaver(newId); if (!containsByID(l)) { leavers.Add(l); } setAllLeavers(l); }
public void Terminate(int id, DateTime leaveDate, int leavingReason) { var userid = User.Identity.GetUserId(); var seeker = _service.GetById(id); seeker.DateEnd = DateTime.Today; seeker.ChangedBy = userid; _service.Update(seeker); var leaver = new Leaver { IntervieweeId = seeker.IntervieweeId, LeavingDate = leaveDate, ChangedBy = userid, CreatedBy = userid, LeavingReasonId = leavingReason }; _leaverService.Create(leaver); }
void setAllLeavers(Leaver l) { int id = l.getID(); int player_id = getIDPlayer(); IDPosFromDoor pos = getPosFromDoor(id); l.setPos(pos); Direction nextDir; if (pos == IDPosFromDoor.ON_DOOR) { return; } nextDir = calculateNextDir(pos, id, player_id); callNextLeaver(id, nextDir); }
bool IEventListener.HandleEvent(IEvent evt) { switch (evt.GetName()) { case "GameOverEvent": this.rigidbody2D.isKinematic = true; Leaver l = this.gameObject.AddComponent <Leaver>(); l.speed = 15; l.Leave(); SetMovementInteractionEnabled(false); break; case "GameStartEvent": SetMovementInteractionEnabled(true); break; } return(false); }
public void ConvertToLeaver(int id, DateTime finishDate, int leavingReasonId) { if (finishDate == null) { finishDate = DateTime.Today; } var userid = User.Identity.GetUserId(); var worker = _service.GetById(id); var leaver = new Leaver { IntervieweeId = worker.IntervieweeId, LeavingDate = finishDate, CreatedBy = userid, ChangedBy = userid, LeavingReasonId = leavingReasonId }; _leaverService.Create(leaver); worker.Completed = true; worker.ChangedBy = userid; _service.Update(worker); }
public IEnumerator triggerEnd() { print("o começo do fim chegou"); StopCoroutine(at.leaving_coroutine); StopCoroutine(tm.turn_loop); StartCoroutine(audio.Fade_Out(4f)); audio.bus_background_source.Stop(); StartCoroutine(Ending_Song()); //List<int> not_seats = grid.getAllNotSeats(); for (int i = 0; i < grid.tiles.Count; i++) { if (grid.getPlayerID() == i) { continue; } Leaver l = new Leaver(i); l.setPos(grid.posFromDoor(i)); leavers.Add(l); } at.leavers = leavers; yield return(new WaitForSeconds(2.0f)); mainCamera.GetComponent <Animator>().SetTrigger("stop_shake"); yield return(new WaitForSeconds(2.0f)); Coroutine end_loop = StartCoroutine(at.leavingLoop()); yield return(at.waitForReadyForAdvance()); tm.setTurnToBetweenStations_Ending(); grid.ending_event = true; }
IEnumerator enteringLoop() { enterers = new List <Leaver>(); added = 0; if (is_door_empty(Door.DOOR_1)) { createNewPassenger(getDoorID(Door.DOOR_1)); } if (is_door_empty(Door.DOOR_2)) { createNewPassenger(getDoorID(Door.DOOR_2)); } while (added < n_leavers) { for (int i = 0; i < added; i++) { Leaver p = enterers[i]; int p_id = p.getID(); List <GameObject> adjs = grid.calculateAdj(p_id); adjs = Sort_Tiles(adjs); foreach (GameObject tile in adjs) { int player_id = getIDPlayer(); int tile_id = tile.GetComponent <Tile>().getTileId(); bool empty = grid.tileIsEmpty(tile_id); if (empty) { float mov_threshold = 0.3f; float mov_time = Random.Range(swap_duration - mov_threshold, swap_duration + mov_threshold); grid.movePassenger(p_id, tile_id, swap_duration); p.setID(tile_id); yield return(new WaitForSeconds(0.1f)); break; } } } yield return(new WaitForSeconds(swap_duration + 0.1f)); if (is_door_empty(Door.DOOR_1)) { createNewPassenger(getDoorID(Door.DOOR_1)); } if (is_door_empty(Door.DOOR_2)) { createNewPassenger(getDoorID(Door.DOOR_2)); } } print("aaaaaaaa, added: " + added + ", n_leavers: " + n_leavers); ready_to_advance = true; //print("vou pausar"); //Debug.Break(); }
public IEnumerator leavingLoop() { printLeaversList(); int leavers_count = leavers.Count; foreach (Leaver l in leavers) { // print("id #" + l.getID() + ", pos: " + l.getPos()); if (l.getPos() == IDPosFromDoor.ON_DOOR) { audio.Play(audio.passenger_out, passenger_sfx_volume); Destroy(grid.passengers[l.getID()]); grid.passengers[l.getID()] = null; leavers_count--; } } while (leavers_count > 0) { bool moved = false; for (int i = 0; i < leavers.Count; i++) { Leaver l = leavers[i]; int id = l.getID(); IDPosFromDoor pos = l.getPos(); // print ("id #" + id + ", pos: " + pos); if (grid.passengers[id] == null) { continue; } List <GameObject> adjs = grid.calculateAdj(id); foreach (GameObject tile in adjs) { int player_id = getIDPlayer(); int tile_id = tile.GetComponent <Tile>().getTileId(); IDPosFromDoor tile_pos = grid.posFromDoor(tile_id); bool empty = grid.tileIsEmpty(tile_id); if (empty) { Direction tileDir = calculateDirByID(id, tile_id); Direction doorDir = calculateNextDir(pos, id, player_id); if (id == 15) { print("ID#" + id + ", tile_id#" + tile_id); print("Tile_DIR: " + tileDir + ", Door_DIR: " + doorDir); } if (/*forbidden.Contains(tileDir) || */ tileDir != doorDir) { continue; } //print ("Tile #" + tile_id + " is empty (detected by passenger #" + id + ")."); float mov_threshold = 0.1f; float mov_time = Random.Range(swap_duration - mov_threshold, swap_duration + mov_threshold); grid.movePassenger(id, tile_id, mov_time); moved = true; //yield return new WaitForSeconds(0.5f); break; } else { //print ("Tile #" + tile_id + " is NOT empty (detected by passenger #" + id + ")."); } } } if (!moved) { for (int i = 0; i < leavers.Count; i++) { Leaver l = leavers [i]; int id = l.getID(); if (l.getPos() == IDPosFromDoor.ON_DOOR) { if (grid.passengers [l.getID()] == null) { continue; } GameObject go = grid.passengers [l.getID()]; PassengerType p_type = go.GetComponent <Passenger> ().getPassengerType(); grid.types_counter [p_type]--; Destroy(go); audio.Play(audio.passenger_out, passenger_sfx_volume); grid.passengers [l.getID()] = null; leavers_count--; } } } float cycle_threshold = 0.1f; float cycle_time = Random.Range(swap_duration, swap_duration + cycle_threshold); yield return(new WaitForSeconds(cycle_time)); } print("Leavers.count: " + leavers.Count); ready_to_advance = true; }
IEnumerator getUpLeavers(int id) { leavers = new List <Leaver>(); float threshold = 0.3f; float random_wait_time = Random.Range(0f, threshold); yield return(new WaitForSeconds(Random.Range(0.3f, 0.5f))); if (passengerOnFirstLineOfSeats(id)) { grid.swapTwoPassengers(id, getIDPassengerBellow(id), swap_duration ); yield return(new WaitForSeconds(swap_duration + random_wait_time)); grid.swapTwoPassengers( getIDPassengerBellow(id), getIDPassengerBellow(getIDPassengerBellow(id)), swap_duration ); Leaver l = new Leaver(getIDPassengerBellow(getIDPassengerBellow(id))); leavers.Add(l); } else if (passengerOnSecondLineOfSeats(id)) { grid.swapTwoPassengers( id, getIDPassengerBellow(id), swap_duration ); Leaver l = new Leaver(getIDPassengerBellow(id)); leavers.Add(l); } else if (passengerOnFirstLastLineOfSeats(id)) { grid.swapTwoPassengers( id, getIDPassengerUp(id), swap_duration ); Leaver l = new Leaver((getIDPassengerUp(id))); leavers.Add(l); } else if (passengerOnSecondLastLineOfSeats(id)) { grid.swapTwoPassengers( id, getIDPassengerUp(id), swap_duration ); yield return(new WaitForSeconds(swap_duration + random_wait_time)); grid.swapTwoPassengers( getIDPassengerUp(id), getIDPassengerUp(getIDPassengerUp(id)), swap_duration ); Leaver l = new Leaver((getIDPassengerUp(getIDPassengerUp(id)))); leavers.Add(l); } else { Debug.Log("erro, id: " + id); } }
public void Delete(Leaver entity) { _repository.Delete(entity); }
public void Update(Leaver entity) { _repository.Update(entity); }
public void Create(Leaver entity) { _repository.Insert(entity); }