public LeaveGameAction(int sequence, int frame, IPlayer player, LeaveGameType leaveGameType) : base(sequence, frame, player) { this.LeaveGameType = leaveGameType; ActionType = ActionType.LeaveGame; }
private LeaveGameAction ParseLeaveGameAction() { LeaveGameType leaveGameType = (LeaveGameType)_input.ReadByte(); return(new LeaveGameAction(sequence, frame, player, leaveGameType)); }