Пример #1
0
    // Update is called once per frame

    void OnTriggerStay(Collider col) {

        // Create a ray that points forwards from the camera.

        if(col.gameObject.layer == LayerMask.NameToLayer("UI") && !_isHit) { 

        // Do the raycast forweards to see if we hit an interactive item

             interactible = col.GetComponent<LeapInteractiveItem>(); //attempt to get the LeapInteractiveItem on the hit object
            if (interactible._toggle)
                return;
                if (interactible.finger) {
                if(interactible.finger != transform)
                    return;
            }
            Action(col);



        }
       
}
Пример #2
0
 // Deselects all 
 private static void HandleDeselect()
 {
    
     if (_LastInteractible == null)
         return;
     ExecuteEvents.Execute(_CurrentInteractible.gameObject, eventSystem, ExecuteEvents.deselectHandler);
     _LastInteractible = _CurrentInteractible;
     _CurrentInteractible = null;
     if(OnDeselect != null)
     {
         OnDeselect();
     }
 }
Пример #3
0
        //Desctivates last 
        public static void DeactiveLastInteractible()
        {
            
            if (_LastInteractible == null)
                return;

            ExecuteEvents.Execute(_LastInteractible.gameObject, eventSystem, ExecuteEvents.deselectHandler);
          
            _LastInteractible = null;
            if (OnDeselect != null)
            {
                OnDeselect();
            }
        }