void Awake() { InitHand(); ChangeHandType(HandType); controller = FindObjectOfType <LeapHandController>(); provider = FindObjectOfType <LeapServiceProvider>(); }
/** Popuates the ModelPool with the contents of the ModelCollection */ void Start() { ModelPool = new List<IHandModel>(); for (int i = 0; i < ModelCollection.Count; i++) { if (ModelCollection[i] != null) { ModelPool.Add(ModelCollection[i]); } } controller_ = GetComponent<LeapHandController>(); }
void Start() { SetAlpha(0.0f); controller = handControllerPrefab.GetComponent <LeapHandController>(); guiTexture = GetComponent <GUITexture>(); var notice = Model.GetModel <UnityMedia <Texture> >("noHandNotice", LanguageSettingManager.GetActiveLanguage()); guiTexture.texture = notice.Media; }
/** Sets the parent HandController object. */ public void SetController(LeapHandController controller) { controller_ = controller; Debug.Log("SetController:" + controller_); for (int i = 0; i < fingers.Length; ++i) { if (fingers[i] != null) { fingers[i].SetController(controller_); } } }
void Start() { controle = FindObjectOfType <LeapHandController> (); //Ativa e desativa todas as mãos, por algum motivo, somente assim era possível fazer a troca de mãos sem tirar a mão da frente do LeapMotion e colocar de volta for (int i = 0; i < 2; i++) { for (int j = 0; j < 3; j++) { controle.transform.GetChild(i).GetChild(j).gameObject.SetActive(true); controle.transform.GetChild(i).GetChild(j).gameObject.SetActive(false); } } }
/** Assigns the HandController parent for this FingerModel object. */ public void SetController(LeapHandController controller) { controller_ = controller; }
/** Sets the parent HandController object. */ public void SetController(LeapHandController controller) { controller_ = controller; Debug.Log("SetController:" + controller_); for (int i = 0; i < fingers.Length; ++i) { if (fingers[i] != null) fingers[i].SetController(controller_); } }
protected override void OnEnable() { base.OnEnable(); controller = target as LeapHandController; }
public void SetHandController(LeapHandController hc) { }
void OnEnable() { controller = target as LeapHandController; }