// Use this for initialization void Start() { currentState.device = DeviceState.Disconnected; currentState.hand = HandState.None; currentState.leftHandIcon = HandIconState.None; currentState.rightHandIcon = HandIconState.None; leapController = FindObjectOfType <LeapController>() as LeapController; leapMotionIcon = GameObject.Find("LeapMotionIcon"); leapMotionBlackSprite = Resources.Load <Sprite>("leap_motion_black"); leapMotionGreenSprite = Resources.Load <Sprite>("leap_motion_green"); leftHandIcon = GameObject.Find("LeftHandIcon"); leftHandIcon.SetActive(false); rightHandIcon = GameObject.Find("RightHandIcon"); rightHandIcon.SetActive(false); leftHandGraySprite = Resources.Load <Sprite>("left_hand_gray"); leftHandRedSprite = Resources.Load <Sprite>("left_hand_red"); leftHandGreenSprite = Resources.Load <Sprite>("left_hand_green"); rightHandGraySprite = Resources.Load <Sprite>("right_hand_gray"); rightHandRedSprite = Resources.Load <Sprite>("right_hand_red"); rightHandGreenSprite = Resources.Load <Sprite>("right_hand_green"); titleText = GameObject.Find("TitleText").GetComponent <Text>(); timeText = GameObject.Find("TimeText").GetComponent <Text>(); }
void Awake() { uiElement = GetComponent <UIElement>(); shipController = GetComponent <ShipController>(); leapController = GetComponent <LeapController>(); //keyboardController = GetComponent<KeyboardController>(); }
// Use this for initialization void Start() { gameController = FindObjectOfType <GameController>(); leapController = FindObjectOfType <LeapController>(); didEnableScale = false; initialDistance = 0.0f; initialScale = Vector3.one; }
public MyLeapListener(LeapController controller) { myLeapController = controller; }
void Start() { leapController = (GameObject.Find("LeapManager")as GameObject).GetComponent(typeof(LeapController)) as LeapController; }
public void UpdateStroke() { LeapController leapController = GameObject.Find("Leap").GetComponent <LeapController> (); //Indicate whether the left index is viewed and extended bool leftSingleCheck = false; //Indicate whether the right index is viewed and extended bool rightSingleCheck = false; //Indicate whether the left index and middle are connected bool leftDoubleCheck = false; //Indicate whether the right index and middle are connected bool rightDoubleCheck = false; foreach (LeapHand leapHand in leapController.getHandList()) { Vector3 indexPos = leapHand.getIndex().getPosition(); Vector3 middlePos = leapHand.getMiddle().getPosition(); Vector3 indexSpeed = leapHand.getIndex().getSpeed(); Vector3 middleSpeed = leapHand.getMiddle().getSpeed(); Vector3 doubleFingerPos = (indexPos + middlePos) / 2; Vector3 doubleFingerSpeed = (indexSpeed + middleSpeed) / 2; //Check the distance between the index and the middle float disDouble = Vector3.Distance(indexPos, middlePos); if (leapHand.getHand().IsLeft&& leapHand.getIndex().getFinger().IsExtended) { if (disDouble > indexMiddleThreshold) { // Debug.Log ("Left index"); //Add the index position to the stroke leftSingleCheck = true; if (leftSingleStroke.getStrokePoints().Count == 0) { leftSingleStroke.setStartTime(Time.time); } leftSingleStroke.getStrokePoints().Add(indexPos); leftSingleStroke.getStrokeSpeeds().Add(indexSpeed); } else { // Debug.Log ("Left index middle"); //Add the center of the index and the middle to the stroke leftDoubleCheck = true; if (leftDoubleStroke.getStrokePoints().Count == 0) { leftDoubleStroke.setStartTime(Time.time); } leftDoubleStroke.getStrokePoints().Add(doubleFingerPos); leftDoubleStroke.getStrokeSpeeds().Add(doubleFingerSpeed); } } if (leapHand.getHand().IsRight&& leapHand.getIndex().getFinger().IsExtended) { if (disDouble > indexMiddleThreshold) { // Debug.Log ("Right index"); //Add the index position to the stroke rightSingleCheck = true; if (rightSingleStroke.getStrokePoints().Count == 0) { rightSingleStroke.setStartTime(Time.time); } rightSingleStroke.getStrokePoints().Add(indexPos); rightSingleStroke.getStrokeSpeeds().Add(indexSpeed); } else { // Debug.Log ("Right index middle"); //Add the center of the index and the middle to the stroke rightDoubleCheck = true; if (rightDoubleStroke.getStrokePoints().Count == 0) { rightDoubleStroke.setStartTime(Time.time); } rightDoubleStroke.getStrokePoints().Add(doubleFingerPos); rightDoubleStroke.getStrokeSpeeds().Add(doubleFingerSpeed); } } } if (!leftSingleCheck) { leftSingleStroke = new Stroke(); leftSingleStrokeList.Clear(); } if (!rightSingleCheck) { rightSingleStroke = new Stroke(); rightSingleStrokeList.Clear(); } if (!leftDoubleCheck) { leftDoubleStroke = new Stroke(); leftDoubleStrokeList.Clear(); } if (!rightDoubleCheck) { rightDoubleStroke = new Stroke(); rightDoubleStrokeList.Clear(); } //Draw stroke DrawStroke(); }
void Start () { image = GetComponent<Image>(); leapController = GameObject.FindObjectOfType<LeapController>(); }