public Leak GenerateLeak() { Leak leak = leakFactory.Create(); leak.transform.position = GetRandomPosition(); leak.transform.parent = transform; return(leak); }
public void CompleteTouch() { if (current != null) { current.Close(); } current = generator.GenerateLeak(); }
void StartLeak() { if (leversWithLeaksZones.Count != 0) { bool checkIfLeakAvailable = false; foreach (LeverScript item in leversWithLeaksZones) { for (int i = 0; i < 2; i++) { if (item.allLeaksZones[i] != null) { checkIfLeakAvailable = true; goto LoopEnd; } } } LoopEnd: if (!checkIfLeakAvailable) { return; // no leak available } int lever; do { lever = Random.Range(0, leversWithLeaksZones.Count); }while (leversWithLeaksZones[lever].allLeaksZones[0] == null && leversWithLeaksZones[lever].allLeaksZones[1] == null); int pipe; if (leversWithLeaksZones[lever].allLeaksZones[0] != null && leversWithLeaksZones[lever].allLeaksZones[1] != null) { pipe = Random.Range(0, 2); } else { if (leversWithLeaksZones[lever].allLeaksZones[0] != null) { pipe = 0; } else { pipe = 1; } } int leakZone = Random.Range(0, leversWithLeaksZones[lever].allLeaksZones[pipe].Count); GameObject leak = Instantiate(leakPrefab, leversWithLeaksZones[lever].allLeaksZones[pipe][leakZone].GetRandomLeakPosition(), Quaternion.identity); Leak leakScript = leak.GetComponent <Leak>(); leakScript.associatedPipeLeaksZones = leversWithLeaksZones[lever].allLeaksZones[pipe]; leakScript.associatedLever = leversWithLeaksZones[lever]; leakScript.associatedPipe = pipe; leversWithLeaksZones[lever].allLeaksZones[pipe] = null; allLeaks.Add(leak); SoundsManager.instance.PlaySoundOneShot(SoundsManager.SoundName.StartLeak, leakSource); CharacterController2D.instance.animatorFace.SetTrigger("Choc"); } }
public JsonResult SensorsLevels(int id) { var sensorsUpdates = CsvReadWrite.ReadSensorsLevel(@"C:\Users\ASUS\Desktop\WaterLeakDetection\sensorsLevel.txt"); foreach (var item in sensorsUpdates) { var sensor = sensorRepository.GetSensorById(item.Id); var leakDB = leakRepository.GetLastLeak(sensor); sensor.CurrentLevel = item.CurrentLevel; var leakState = leakDB != null ? leakDB.IsRepared : true; if (sensor.CurrentLevel > 200) { sensor.Count += 1; } if (sensor.CurrentLevel < 200 && leakState) { sensor.Count = 0; } if (sensor.CurrentLevel < 200 && leakState) { sensor.Count -= 1; } System.Diagnostics.Debug.WriteLine(sensor.Count); if (sensor.Count == -1 && leakState && leakDB != null) { leakDB.IsRepared = true; leakRepository.Update(leakDB); sensor.Count = 0; } if (sensor.Count == 1) { var leak = new Leak { Sensor = sensor, OccurrenceDate = DateTime.Now }; leakRepository.Add(leak); sensor.Count = 0; string subjet = "New Leak"; string body = string.Format("New leak has been occured .\n Sensor : {0}", sensor.Name); string addresse = "*****@*****.**"; SendEmail(addresse, subjet, body); System.Diagnostics.Debug.WriteLine("email sent"); } sensorRepository.update(sensor); } var departement = departementRepository.GetDepartementById(id); var sensors = sensorRepository.GetAllDepartementSensors(departement); var json = JsonConvert.SerializeObject(sensors); return(Json(json)); }
public void CleanUpLeaks() { for (int i = leaks.Count - 1; i >= 0; i--) { Leak leak = leaks[i]; if (leak.IsFixed()) { availLeakLocations.Add(leak.transform.parent); leaks.RemoveAt(i); Destroy(leak.gameObject); } } }
public void StartSpecificLeak(LeakZone leakZone, List <LeakZone> pipeLeakZones, LeverScript associatedLever, int associatedPipe, LeverScript.RessourcesType ressource = LeverScript.RessourcesType.none) { GameObject leak = Instantiate(leakPrefab, leakZone.GetRandomLeakPosition(), Quaternion.identity); Leak leakScript = leak.GetComponent <Leak>(); leakScript.associatedPipeLeaksZones = pipeLeakZones; leakScript.associatedLever = associatedLever; leakScript.associatedPipe = associatedPipe; leakScript.currentRessource = ressource; associatedLever.allLeaksZones[associatedPipe] = null; allLeaks.Add(leak); SoundsManager.instance.PlaySoundOneShot(SoundsManager.SoundName.StartLeak, leakSource); CharacterController2D.instance.animatorFace.SetTrigger("Choc"); }
private void FindLeak(string url, Leak leak, AttackResult result) { foreach (var fileName in leak.FileNames) { string testedFile = url + "/" + fileName; WebPageRequest webRequest = new WebPageRequest(testedFile); WebPageLoader.Load(webRequest); if (Check_Contents(webRequest.Response.Body, leak.FingerPrints)) { result.Success = true; result.Results.Enqueue("Tested File: " + testedFile); break; } } }
public MainViewModel(IDataService dataService) { _dataService = dataService; _dataService.LoadLeaks( (leaks, error) => { if (error != null) { // Report error here return; } Leaks = leaks; }); AddLeakCommand = new RelayCommand(AddLeak); LeakInfo = new Leak(); CommentInfo = new Comment(); }
/// <summary> /// Creates a leak randomly in the boat /// </summary> public void GenerateRandomLeak() { int randomCollider = Random.Range(0, myColliders.Length); Collider2D selectedCollider = myColliders[randomCollider]; Debug.Log(selectedCollider.bounds.center); float randomX = Random.Range(selectedCollider.bounds.min.x, selectedCollider.bounds.max.x); float randomY = Random.Range(selectedCollider.bounds.min.y, selectedCollider.bounds.max.y); Vector3 position = new Vector3(randomX, randomY, transform.position.z); Leak newLeak = Instantiate(LeakPrefab, position, Quaternion.identity); newLeak.AttachLeak(myRigidbody); activeLeaks.Add(newLeak); }
public void DeleteLeak(DateTime ldate) { Leak found = null; foreach (var item in Leaks) { if (item.CreateDate == ldate) { found = item; } } if (found != null) { Leaks.Remove(found); _dataService.SaveLeaks(Leaks); } else { Console.WriteLine("Leak date not found!"); } }
public MainViewModel(IDataService dataService) { _dataService = dataService; _dataService.LoadLeaks( (leaks, error) => { if (error != null) { // Report error here return; } Leaks = leaks; }); AddLeakCommand = new RelayCommand(AddLeak); DeleteLeakCommand = new RelayCommand <DateTime>((d) => DeleteLeak(d)); AddCommentCommand = new RelayCommand <DateTime>((d) => AddComment(d)); LeakInfo = new Leak(); CommentInfo = new Comment(); CommentTextInfo = ""; }
public void AddLeak() { var tempLeak = new Leak() { CreateDate = LeakInfo.CreateDate, Title = LeakInfo.Title, Comments = new ObservableCollection <Comment>() }; var tempComment = new Comment() { CreateDate = LeakInfo.CreateDate, Text = CommentInfo.Text }; tempLeak.Comments.Add(tempComment); Leaks.Add(tempLeak); _dataService.SaveLeaks(Leaks); RaisePropertyChanged("Leaks"); LeakInfo = new Leak(); CommentInfo = new Comment(); }
public void AddComment(DateTime ldate) { Leak found = null; foreach (var item in Leaks) { if (item.CreateDate == ldate) { found = item; } } if (found != null) { found.Comments.Add(new Comment { CreateDate = DateTime.Now, Text = CommentTextInfo }); _dataService.SaveLeaks(Leaks); CommentTextInfo = ""; } else { Console.WriteLine("Leak date not found!"); } }
public override bool Release(int decrement) { Leak.Record(); return(base.Release(decrement)); }
public override bool Release() { Leak.Record(); return(base.Release()); }
public override IReferenceCounted Touch(object hint) { Leak.Record(hint); return(this); }
public override IReferenceCounted Touch() { Leak.Record(); return(this); }
public override IReferenceCounted Retain(int increment) { Leak.Record(); return(base.Retain(increment)); }
public override IReferenceCounted Retain() { Leak.Record(); return(base.Retain()); }
public void Add(Leak leak) { _appDbContext.Leaks.Add(leak); _appDbContext.SaveChanges(); }
public void Update(Leak leak) { _appDbContext.Leaks.Update(leak); _appDbContext.SaveChanges(); }