public override void Execute() { _leader.mesh.material = _leader.defaultMaterial; if (_flags.buffAvailable) { string action = _leader.roulette.ExecuteAction(_leader.rouletteActions); _leader.BuffAllies(action); } _start.Execute(); }
public override void Execute() { _leader.mesh.material = _leader.defaultMaterial; if (_flags.buffAvailable) { string action = _leader.roulette.ExecuteAction(_leader.rouletteActions); _leader.BuffAllies(action); } _start.Execute(); }