Пример #1
0
 // Use this for initialization
 void Start()
 {
     lazerAnimation = this;
     pd             = GetComponent <PlayableDirector>();
     isAnimating    = false;
     beams          = new List <GameObject>();
     beamLengths    = new List <float>();
 }
Пример #2
0
 void Start()
 {
     player          = GameObject.FindGameObjectWithTag("Player").transform;
     stageController = GameObject.Find("StageController").GetComponent <StageController>();
     lazer           = player.Find("Lazer").GetComponent <LazerAnimation>();
     trigger         = GameObject.Find("DragonObserver").GetComponent <ColliderObserver>();
     trigger.TagName = "Player";
     pos             = new Vector3(5.5f, -1.5f, 0);
 }