public void Update(Lazer c) { try { OpenConnection(); Cmd = new SqlCommand("UPDATE tb_lazer SET tipo_lazer=@v1, local=@v2, observacao=@v3, cadastrado_por=@v4 where id=@v5", Con); //Atribuindo valores as variaveis do insert Cmd.Parameters.AddWithValue("@V1", c.Tipo_Lazer); Cmd.Parameters.AddWithValue("@V2", c.Local); Cmd.Parameters.AddWithValue("@v3", c.Observacao); Cmd.Parameters.AddWithValue("@V4", c.Cadastrado_por); Cmd.Parameters.AddWithValue("@V5", c.Id); Cmd.ExecuteNonQuery(); } catch (Exception ex) { throw new Exception("Erro ao atualizar o registro!" + ex.Message); } finally { CloseConnection(); } }
public Lazer FindForCode(int Id) { try { Cmd = new SqlCommand("SELECT * FROM tb_lazer where id=@v1"); Cmd.Parameters.AddWithValue("@v1", Id); Dr = Cmd.ExecuteReader(); Lazer c = null; //Criando um espaço na memória if (Dr.Read()) { c = new Lazer(); c.Id = Convert.ToInt32(Dr["Id"]); c.Tipo_Lazer = Convert.ToString(Dr["tipo_lazer"]); c.Local = Convert.ToString(Dr["local"]); c.Observacao = Convert.ToString(Dr["observacao"]); c.Data_cadastro = Convert.ToDateTime(Dr["data_cadastro"]); c.Cadastrado_por = Convert.ToInt32(Dr["cadastrado_por"]); } return(c); } catch (Exception ex) { throw new Exception("Não foi possível encontrar o cliente" + ex.Message); } finally { CloseConnection(); } }
public void Record(Lazer c) { try { //Chama o método que abre a conexão OpenConnection(); //Passa para o objeto Cmd, o insert recebendo valores de variaveis Cmd = new SqlCommand("INSERT INTO tb_lazer (tipo_lazer, local, observacao, cadastrado_por) " + "values (@v1, @v2, @v3, @v4)", Con); //Atribuindo valores as variaveis do insert Cmd.Parameters.AddWithValue("@V1", c.Tipo_Lazer); Cmd.Parameters.AddWithValue("@V2", c.Local); Cmd.Parameters.AddWithValue("@v3", c.Observacao); Cmd.Parameters.AddWithValue("@V4", c.Cadastrado_por); //Executando o método Cmd.ExecuteNonQuery(); } catch (Exception ex) { throw new Exception("Erro ao gravar registro!:" + ex.Message); } finally { CloseConnection(); } }
public List <Lazer> Listar() { try { OpenConnection(); Cmd = new SqlCommand("SELECT * FROM tb_lazer", Con); Dr = Cmd.ExecuteReader(); List <Lazer> lista = new List <Lazer>(); while (Dr.Read()) { Lazer c = new Lazer(); c = new Lazer(); c.Id = Convert.ToInt32(Dr["Id"]); c.Tipo_Lazer = Convert.ToString(Dr["tipo_lazer"]); c.Local = Convert.ToString(Dr["local"]); c.Observacao = Convert.ToString(Dr["observacao"]); c.Data_cadastro = Convert.ToDateTime(Dr["data_cadastro"]); c.Cadastrado_por = Convert.ToInt32(Dr["cadastrado_por"]); lista.Add(c); } return(lista); } catch (Exception ex) { throw new Exception("Não foi possível listar os registros!" + ex.Message); } finally { CloseConnection(); } }
private void btnIncluir_Click(object sender, EventArgs e) { if (String.IsNullOrEmpty(txtId.Text)) { Lazer c = new Lazer(); c.Tipo_Lazer = txtTipoLazer.Text; c.Local = txtTipoLocal.Text; c.Observacao = txtObservacao.Text; LazerDAL C = new LazerDAL(); C.Record(c); //Gravando o condominio MessageBox.Show("Lazer cadastrado com sucesso!", "Atenção", MessageBoxButtons.OK, MessageBoxIcon.Information); AlimentarGrid(); LimparCampos(); } else { Lazer c = new Lazer(); c.Tipo_Lazer = txtTipoLazer.Text; c.Local = txtTipoLocal.Text; c.Observacao = txtObservacao.Text; c.Observacao = txtObservacao.Text; c.Id = Convert.ToInt32(txtId.Text); LazerDAL C = new LazerDAL(); C.Update(c); //Gravando o condominio MessageBox.Show("Lazer atualizado com sucesso!", "Atenção", MessageBoxButtons.OK, MessageBoxIcon.Information); AlimentarGrid(); LimparCampos(); } }
Lazer lazer; // Сама пушка // Use this for initialization void Start() { StartCoroutine(DestroyThis()); lazer = transform.parent.parent.parent.GetComponent <Lazer>(); gameObject.GetComponent <Rigidbody>().AddForce(lazer.tank.transform.forward * 5000); transform.SetParent(GameObject.FindWithTag("BulletsPocket").transform); }
internal void KolobokShot() { var startX = kolobok.Coordinates.X + kolobok.Sprite.Width / 2; var startY = kolobok.Coordinates.Y + kolobok.Sprite.Height / 2; var startPoint = new Point(startX, startY); var target = SearchLazerTarget(startPoint, kolobok.Direction); var endPoint = new Point(); if (target == null) { switch (kolobok.Direction) { case Direction.Left: endPoint.X = 0; endPoint.Y = kolobok.Coordinates.Y + kolobok.Sprite.Height / 2; break; case Direction.Up: endPoint.X = kolobok.Coordinates.X + kolobok.Sprite.Width / 2; endPoint.Y = 0; break; case Direction.Right: endPoint.X = mapSize.Width; endPoint.Y = kolobok.Coordinates.Y + kolobok.Sprite.Height / 2; break; case Direction.Down: endPoint.X = kolobok.Coordinates.X + kolobok.Sprite.Width / 2; endPoint.Y = mapSize.Height; break; } } else { endPoint.X = target.Coordinates.X + target.Sprite.Width / 2; endPoint.Y = target.Coordinates.Y + target.Sprite.Height / 2; var explosion = new Explosion(target.Coordinates); explosions.Add(explosion); AddToInfoSource(explosion); if (target is Tank) { tanksScore++; var tank = target as Tank; RemoveFromInfoSource(tank.Id); tanks.Remove(tank); } if (target is Wall) { var wall = target as Wall; RemoveFromInfoSource(wall.Id); walls.Remove(wall); } } lazer = new Lazer(startPoint, endPoint); }
protected override void Start() { base.Start(); button = GetComponentInChildren <CustomButton>(); //Get the buy button if (defaultWeapon) //If is the default weapon { isBought = true; isActive = true; if (type == ShopItemType.WEAPON) //If it's a weapon { ShopManager.Instance.CurrentWeapon = this; //Set the last weapon to this, the default weapon Player.Instance.changeWeapon(weaponPrefab); //Set the player's initial weapon to this } } //Construct description text string txt = ""; if (type == ShopItemType.WEAPON) { Weapon wp = weaponPrefab.GetComponent <Weapon>(); txt += "Weapon type: "; if (wp is Lazer) { txt += "Lazer\n"; } else if (wp is Pellet) { txt += "Projectile\n"; } txt += "\nDamage: " + wp.DamageAmount; txt += "\nCooldown: " + wp.Cooldown; txt += "\nRange: " + wp.Range; if (wp is Lazer) { Lazer lz = (Lazer)wp; txt += "\nDuration: " + lz.Duration; } else if (wp is Pellet) { Pellet pl = (Pellet)wp; txt += "\nSpeed: " + pl.Speed; } } else if (type == ShopItemType.HEALTH) { txt = "Heals " + healAmount + " health"; } descriptionText.text = txt; UpdateItem(); //Update the item GUI }
public static Character CreateCharacter(int id) { Character c = null; switch (id) { //有没有bug看单位表和各个类 case 1: c = new MvpTemp(); break; case 2: c = new TankTemp(); break; case 3: c = new WarriorTemp(); break; case 4: c = new Taunter(); break; // 嘲讽盾 case 5: c = new Paladin(); break; // 奶骑 case 6: break; // 反甲 case 7: c = new Explosive(); break; // 自爆卡车 case 8: c = new Linkage(); break; // 联动 case 9: c = new TaiChi(); break; // 打太极 case 10: c = new Silence(); break; // 沉默 case 11: c = new GroupHealer(); break; // 群体治疗 case 12: break; // 单体治疗 case 13: break; // 操控怒气 case 14: c = new Calmer(); break; // 频繁减怒 case 15: c = new Buffer(); break; // 加buff case 16: c = new Pierce(); break; // 单体输出 case 17: c = new Sputter(); break; // 溅射 case 18: c = new Volition(); break; // 越打越痛 case 19: c = new Transformer(); break; // 变身 case 20: c = new DoubleAgent(); break; // 内鬼 case 21: c = new Lazer(); break; // 激光豆 case 22: c = new Darius(); break; // 人头狗 case 23: break; // 投石机 case 24: c = new Marshall(); break; // 黑胡子 default: Debug.Log("输入了错误的id,找不到对应单位"); break; } return(c); }
//If this Item is dropped, destroy the Lazer if it exists protected override void DropItem() { if (lazer != null) { lazer.DestroyThis(); lazer = null; } }
public void DeleteLaser() { if (laser) { laser.Destroy(2.0f); laser = null; } }
//if this Item is dropped, destroy the Lazer if it exists protected override void DropItem() { if (sword != null) { sword.DestroyThis(); sword = null; } }
public ActionResult Excluir(int id) { Lazer lazer = db.Lazer.Find(id); db.Lazer.Remove(lazer); db.SaveChanges(); return(RedirectToAction("Index")); }
private void OnTriggerEnter2D(Collider2D other) { // if other is player if (other.gameObject.tag == "Player") { //Damage player if (_player != null) { _player.Damage(); } // trigger animation _anim.SetTrigger("OnEnemyDeath"); //wait for animation to finsih? _speed = 0; _audioSource.Play(); Destroy(GetComponent <Collider2D>()); Destroy(this.gameObject, 2.8f); } if (other.gameObject.tag == "Lazer") { Lazer hitLazer = other.gameObject.GetComponent <Lazer>(); if (hitLazer != null) { if (!hitLazer.CheckIfEnemyLazer()) { Destroy(other.gameObject); _player.Score(10); //trigger Anim _anim.SetTrigger("OnEnemyDeath"); _speed = 0; _audioSource.Play(); Destroy(GetComponent <Collider2D>()); Destroy(this.gameObject, 2.8f); } } } if (other.gameObject.tag == "ClusterBomb") { //Destroy(other.gameObject); _player.Score(10); //trigger Anim _anim.SetTrigger("OnEnemyDeath"); _speed = 0; _audioSource.Play(); Destroy(GetComponent <Collider2D>()); Destroy(this.gameObject, 2.8f); } }
// Start is called before the first frame update void Start() { if (emptyParentY == null) { emptyParentY = emptyParentXZ; } if (body.shootType == ShootType.LazerShoot) { lazer = new Lazer[shootingPlace.Length]; InstantiateLasers(); lazer[0].ManageStart(this); } StartCoroutine(autoShooter()); }
protected override void UpdateDestructableObject() { //if target is too far away, make it no longer the target if (target != null && DistanceFrom(target) > maxLength * difficultyModifier) { target = null; } //if there is no target, try to find one if (target == null) { target = ClosestObjectInDirection(level.GetTypes(true, true, false, false), angle, false); //make sure the target is within the correct distance if (target != null && DistanceFrom(target) > maxLength * difficultyModifier) { target = null; } } //if there is no target, turn and make sure the lazer is not made if (target == null) { angle += turnSpeed; if (lazer != null) { lazer.DestroyThis(); lazer = null; } } //if there is a target, turn towards it and make sure the lazer is made else { angularVelocity = 0f; TurnTowards(target, Mathf.Abs(turnSpeed)); if (lazer == null) { lazer = (Lazer)level.CreateObject("LazerPF", position, angle); lazer.attachedTo = this; lazer.damage = damage; lazer.extendSpeed = extendSpeed * difficultyModifier; lazer.maxLength = maxLength * difficultyModifier; lazer.team = team; lazer.color = lazerColor; } } }
// Start is called before the first frame update void Start() { spaceshipHorizontalSpeed = 1; fail = false; danger = false; lazer = Resources.LoadAll <Lazer>("Lazer")[0]; shield = GameObject.Find("Shield"); cannon = Resources.LoadAll <GameObject>("Cannon")[0]; shieldAnimator = shield.GetComponent <SpriteAnimator>(); leftSolar = GameObject.Find("SolarArrayL").GetComponent <SpriteRenderer>(); rightSolar = GameObject.Find("SolarArrayR").GetComponent <SpriteRenderer>(); leftSolarDamaged = GameObject.Find("SolarArrayLDamaged").GetComponent <SpriteRenderer>(); rightSolarDamaged = GameObject.Find("SolarArrayRDamaged").GetComponent <SpriteRenderer>(); thruster = GameObject.Find("Thruster"); QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; }
private async void StartLazerAnimation() { await Lazer.TranslateTo(0, 120, 700); await Lazer.TranslateTo(0, -120, 700); await Lazer.TranslateTo(0, 0, 700); await Lazer.TranslateTo(0, 120, 700); await Lazer.TranslateTo(0, -120, 700); await Lazer.TranslateTo(0, 0, 700); //PresentNextAnimation(); Device.StartTimer(new TimeSpan(0, 0, 2), LaunchMainPage); }
protected override void HoldingItem(bool use, bool startUse, bool endUse, bool doubleUse) { //if the holder double presses this Item's key, then destroy //the Lazer sword if it exists if (doubleUse && sword != null) { sword.DestroyThis(); sword = null; } //if the holder presses this Item's key, then create a new Lazer attached //to the user if one does not currently exist else if (startUse) { if (sword == null) { sword = (Lazer)level.CreateObject("LazerPF"); sword.attachedTo = holder; sword.damage = swordDamge; sword.maxLength = swordLength; sword.color = color; sword.attachPoint = offset; } //reset the time before holding down this Item's key will turn the Lazer turnTimer = (int)(timeToTurnSecs * level.updatesPerSec); } //if the holder holds down this Item's key, rotate the Lazer around the //holder if a certain amount of time has past else if (use) { if (turnTimer > 0) { turnTimer--; } else if (sword != null) { sword.attachAngle += turnSpeed; } } if (sword != null) { level.score += USE_POINTS; } }
public ActionResult Excluir(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Lazer lazer = db.Lazer.Find(id); if (lazer == null) { return(HttpNotFound()); } var lazerVM = Mapper.Map <Lazer, LazerViewModel>(lazer); return(View(lazerVM)); }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Player player = other.GetComponent <Player>(); player.doDamage(); doDamage(_health); } else if (other.tag == "Laser") { Lazer laser = other.GetComponent <Lazer>(); Destroy(other.gameObject); doDamage(laser.dps); } else if (other.tag == "PowerUp") { Destroy(other); } }
public ActionResult Editar(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Lazer lazer = db.Lazer.Find(id); if (lazer == null) { return(HttpNotFound()); } var lazerVM = Mapper.Map <Lazer, LazerViewModel>(lazer); ViewBag.CidadeId = new SelectList(db.Cidade, "CidadeId", "Nome", lazerVM.Cidade); ViewBag.TipoLazerId = new SelectList(db.TipoLazer, "TipoLazerId", "Nome", lazerVM.TipoLazer); return(View(lazerVM)); }
private void btnExcluir_Click(object sender, EventArgs e) { if (String.IsNullOrEmpty(txtId.Text)) { MessageBox.Show("Escolha um item na lista"); } else { if (MessageBox.Show("Deseja Excluir este registro? \nEssa ação não poderá ser desfeita!", "Atenção", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1) == DialogResult.Yes) { Lazer C = new Lazer(); LazerDAL c = new LazerDAL(); C.Id = Convert.ToInt32(txtId.Text); c.Delete(Convert.ToInt32(C.Id)); MessageBox.Show("Registro " + txtId.Text + " excluído com sucesso!", "Atenção", MessageBoxButtons.OK, MessageBoxIcon.Information); AlimentarGrid(); LimparCampos(); } } }
protected override void HoldingItem(bool use, bool startUse, bool endUse, bool doubleUse) { //if the holder presses this Item's key, create a Lazer if (startUse) { lazer = (Lazer)level.CreateObject("LazerPF"); lazer.position = holder.position; lazer.angle = holder.angle; lazer.attachedTo = holder; lazer.damage = beamDamge; lazer.maxLength = beamMaxLength; lazer.extendSpeed = beamExtendSpeed; lazer.color = holder.color; } //if the user presses releases this Item's key, destroy the Lazer if (!use && lazer != null) { lazer.DestroyThis(); lazer = null; level.score += USE_POINTS; } }
public void Shoot() { Lazer lazer = PoolingManager.instance.Get <Lazer>(this.turretData.lazerPrefab); lazer?.Launch(this.muzzle, this.muzzle.forward, this.OnHit); }
private void RightShoot() { if (IsRightShooting && CanRightShoot) { //create the projectile if it can shoot multi-bullets if (player.rightWeapon.IsMultiBullets) { //create as many shot with the specific angle foreach (float Angle in player.rightWeapon.BulletAngleList) { //create the projectile GameObject MultiNewProj = Instantiate(player.rightWeapon.Projectile); MultiNewProj.transform.position = Right.GetChild(0).GetChild(0).position; MultiNewProj.transform.localScale = BulletSizeUp * MultiNewProj.transform.localScale; //calculate the new angle for every shot Vector3 Temp = Right.eulerAngles + new Vector3(0, 0, -player.fixRightAngle); Temp.z += Angle; MultiNewProj.transform.eulerAngles = Temp; //give state Projectile Proj = MultiNewProj.GetComponent <Projectile>(); Proj.IsReady = true; Proj.Damage = player.rightWeapon.Damage; Proj.Speed = player.rightWeapon.ProjectileSpeed; Proj.Duration = player.rightWeapon.Duration; Proj.Thrust = player.rightWeapon.IsThrust; } if (NextScene.nowName == "2_1" || NextScene.nowName == "2_2" || NextScene.nowName == "3_1" || NextScene.nowName == "2_3" || NextScene.nowName == "3_3" || NextScene.nowName == "3_2") { GameObject.FindGameObjectWithTag("MainCamera").GetComponent <scshake>().time = 0.2f; } //movement.Recoil = - Right.transform.right * 0.2f; GameObject Shot = Instantiate(player.rightWeapon.ShotFX, Right.GetChild(0).GetChild(0)); Shot.transform.position = Right.GetChild(0).GetChild(0).position; var offset = -0.1f * player.RightHand.parent.InverseTransformDirection(-Right.up); StartCoroutine(AnimateOffset(player.RightHand, offset, player.RightHand.localPosition, spring: true)); } else if (player.rightWeapon.IsLazer) { if (RightLazer == null) { GameObject NewLazer = Instantiate(player.rightWeapon.Projectile, Right); NewLazer.transform.position = Right.GetChild(0).GetChild(0).position; NewLazer.transform.eulerAngles = Right.eulerAngles + new Vector3(0, 0, -player.fixRightAngle); Lazer Laz = NewLazer.GetComponent <Lazer>(); Laz.IsReady = true; Laz.LazeDuration = player.rightWeapon.Duration; Laz.Damage = player.rightWeapon.Damage; Laz.transform.localScale = BulletSizeUp * Laz.transform.localScale; NewLazer.GetComponent <LineRenderer>().widthMultiplier = BulletSizeUp; RightLazer = Laz; GameObject Shot = Instantiate(player.rightWeapon.ShotFX, Right.GetChild(0).GetChild(0)); Shot.transform.position = Right.GetChild(0).GetChild(0).position; } } else if (player.rightWeapon.WeaponType == WeaponType.Melee) { //Creat projectile GameObject NewProj = Instantiate(player.rightWeapon.Projectile); NewProj.transform.position = Right.GetChild(0).GetChild(0).position; NewProj.transform.eulerAngles = Right.eulerAngles + new Vector3(0, 0, -player.fixRightAngle); NewProj.transform.localScale = BulletSizeUp * NewProj.transform.localScale; //Change state according to the weapon Projectile Proj = NewProj.GetComponent <Projectile>(); Proj.IsReady = true; Proj.Damage = player.rightWeapon.Damage; Proj.Speed = player.rightWeapon.ProjectileSpeed; Proj.Duration = player.rightWeapon.Duration; Proj.Thrust = player.rightWeapon.IsThrust; var offsets = new Vector3(0, 0, -60); StartCoroutine(SwordOffset(Right.GetChild(0), offsets, Right.GetChild(0).eulerAngles, Right.GetChild(0).localRotation, spring: true)); var offset = -0.1f * player.RightHand.parent.InverseTransformDirection(-Right.up); StartCoroutine(AnimateOffset(player.RightHand, offset, player.RightHand.localPosition, spring: true, duration: 0.3f)); } else { //Creat impact GameObject Shot = Instantiate(player.rightWeapon.ShotFX, Right.GetChild(0).GetChild(0)); Shot.transform.position = Right.GetChild(0).GetChild(0).position; //Creat projectile GameObject NewProj = Instantiate(player.rightWeapon.Projectile); NewProj.transform.position = Right.GetChild(0).GetChild(0).position; NewProj.transform.eulerAngles = Right.eulerAngles + new Vector3(0, 0, -player.fixRightAngle); NewProj.transform.localScale = BulletSizeUp * NewProj.transform.localScale; //Change state according to the weapon Projectile Proj = NewProj.GetComponent <Projectile>(); Proj.IsReady = true; Proj.Damage = player.rightWeapon.Damage; Proj.Speed = player.rightWeapon.ProjectileSpeed; Proj.Duration = player.rightWeapon.Duration; Proj.Thrust = player.rightWeapon.IsThrust; var offset = -0.1f * player.RightHand.parent.InverseTransformDirection(-Right.up); StartCoroutine(AnimateOffset(player.RightHand, offset, player.RightHand.localPosition, spring: true)); } //Deal with reload if (!player.rightWeapon.IsShortRange) { player.rightWeapon.CurrentAmmos--; } gameManager.rightWeaponMenu.UpdateWeaponMenu(player.rightWeapon); CanRightShoot = false; } else if (!IsRightShooting && RightLazer != null) { RightLazer.IsReady = false; } }
// Update is called once per frame void Update() { GetComponent <Rigidbody2D>().WakeUp(); Vector3 mp = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.nearClipPlane)); mp.z = 0; /* * if (Input.GetMouseButtonDown(1)) * { * if (coll.OverlapPoint(mp)) * { * superShrinkReaction(); * } * }*/ float td = Time.deltaTime; float curSize = transform.localScale.x; Vector3 globScale = transform.lossyScale; //print(curSize); if (superShrink) { //superShrinkReaction(); transform.localScale = new Vector3(curSize - td * 0.3f, curSize - td * 0.3f); Color curCol = rend.color; rend.color = new Color(curCol.r - 0.01f, curCol.g, curCol.b, curCol.a); } else if (curSize < maxSize) { transform.localScale = new Vector3(curSize + td * eng.growRate, curSize + td * eng.growRate); } if (curSize < 0) { Destroy(this.gameObject); return; } if (curSize > 2) { nextSpawn -= td; } if (nextSpawn < 0 && maxCreate > 0 && eng.totalGrowth < 80) { Vector3 rndVec = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), 0); rndVec.Normalize(); rndVec *= 6; Vector3 dir = (rndVec - transform.position); dir.Normalize(); dir *= globScale.x * Random.Range(0.4f, 0.5f); if ((transform.position + rndVec).magnitude < 6) { GameObject newGrowth = Instantiate(eng.growthPrefab, transform.position + dir, new Quaternion()); newGrowth.transform.localScale = new Vector3(0.01f, 0.01f, 1); //Color rndCol = new Color(Random.Range(0.7f, 1f), Random.Range(0.3f, 0.7f), Random.Range(0.3f, 0.7f), 1); newGrowth.GetComponent <SpriteRenderer>().color = rend.color; newGrowth.GetComponent <Growth>().maxSize = Random.Range(1.5f, 3); nextSpawn = 6 * (0.1f / eng.growRate); maxCreate--; eng.lastGrowthSpawn = 0; } } Core core = FindObjectOfType <Core>(); if (Physics2D.IsTouching(coll, core.GetComponent <Collider2D>())) { core.power -= Time.deltaTime * 10; FindObjectOfType <MainCamera>().shake += 0.01f; } Lazer lazer = FindObjectOfType <Lazer>(); if (lazer != null) { if (Physics2D.IsTouching(coll, lazer.GetComponent <Collider2D>())) { superShrinkReaction(); } } }
public override void Start() { InitScript.inGame = true; InitScript.totalScore = 0; bonusSpeed = 2f; score = 0; value1 = 0; value2 = 0; value3 = 0; FrameCounter = 120; obstacles = new List<Obstacle>(); powerups = new List<Powerup>(); bullets = new List<Bullet>(); background = new Starfield(InitScript.bg1Pos,false); Futile.stage.AddChild(background); background2 = new Starfield(InitScript.bg2Pos, false); Futile.stage.AddChild(background2); bar = new EnergyBar(); Futile.stage.AddChild(bar); walls = new FSprite("AwesomeWall.png"); walls.scale = 2.0f; walls.x = 0; Futile.stage.AddChild(walls); //score stuffffff digit1 = new FSprite("0.png"); digit1.scale = 2.0f; digit1.x = -159.7772f + 180; digit1.y = Futile.screen.halfHeight - 57; Futile.stage.AddChild(digit1); digit2 = new FSprite("0.png"); digit2.scale = 2.0f; digit2.x = -159.7772f + 160; digit2.y = Futile.screen.halfHeight - 57; Futile.stage.AddChild(digit2); digit3 = new FSprite("0.png"); digit3.scale = 2.0f; digit3.x = -159.7772f + 140; digit3.y = Futile.screen.halfHeight - 57; Futile.stage.AddChild(digit3); /////// testPlayer = new Spaceman(); Futile.stage.AddChild(testPlayer); testPlayer.PlayerAlive(); victoryFlare = new FSprite("Victory0.png"); victoryFlare.scale = 2.0f; victoryFlare.x = 159.7772f - 30; victoryFlare.y = -Futile.screen.halfHeight + 160; Futile.stage.AddChild(victoryFlare); btnPause = new FButton("PauseButton.png"); btnPause.x = -159.7772f + 12; btnPause.y = Futile.screen.halfHeight - 12; btnPause.scale = 2.0f; //btnPause.isVisible = false; Futile.stage.AddChild(btnPause); turret = new Turret(); Futile.stage.AddChild(turret); laser = new LazerTurret(); Futile.stage.AddChild(laser); laserActual = new Lazer(); Futile.stage.AddChild(laserActual); rocket = new RocketTurret(); Futile.stage.AddChild(rocket); pausedScreen = new FSprite("Paused0.png"); pausedScreen.scale = 2.0f; pausedScreen.isVisible = false; Futile.stage.AddChild(pausedScreen); InitScript.blackBar1.MoveToTop(); InitScript.blackBar2.MoveToTop(); btnPause.SignalRelease += HandlePauseButtonRelease; Futile.instance.SignalUpdate += HandleUpdate; }
public static void Add(Lazer lazer) { lazers.Add(lazer); }
private void Awake() { this.myTransform = transform; this.lazer = GetComponentInParent <Lazer>(); this.GetComponent <SphereCollider>().radius = Mathf.Max(this.lazer.lazerData.width / 2f, 0.1f); }
public void CreateLaser() { laser = Instantiate(laserPrefab, laserPt).GetComponent <Lazer>(); laser.Init(laserLength, laserDamage, 0.35f); }