Пример #1
0
    private LayoutVar LayoutManager(LayoutVar layoutVar)
    {
        int x     = layoutVar.x;
        int z     = layoutVar.z;
        int level = layoutVar.level;
        int size  = layoutVar.size;

        if (x == z && level != size)
        {
            level += 1;
            z     += 1;
            x      = 0;
        }

        else if (z > x)
        {
            int temp = x;
            x = z;
            z = temp;
        }

        else if (z < x)
        {
            int temp = z;
            z = x;
            x = temp + 1;
        }

        layoutVar.x     = x;
        layoutVar.z     = z;
        layoutVar.level = level;
        return(layoutVar);
    }
Пример #2
0
    private void PositionObjectsRadial(CityObject node)
    {
        LayoutVar variables = new LayoutVar();

        Debug.Log("Size: " + GetArraySize(node));
        variables.size       = GetArraySize(node);
        GameObject[,] layout = new GameObject[variables.size, variables.size];
        distance             = distance * 1.3 / node.width;

        foreach (CityObject child in node.children)
        {
            layout[variables.z, variables.x] = child.form;
            Debug.Log(variables.x + " und " + variables.z);
            float xPos;
            float zPos;

            if (variables.x == 0 && variables.z == 0)
            {
                xPos = 1 - child.form.transform.localScale.x - (float)distance;
                zPos = 1 - child.form.transform.localScale.z - (float)distance;
            }
            else if (variables.x == 0 && variables.z != 0)
            {
                xPos = 1 - child.form.transform.localScale.x - (float)distance;
                zPos = layout[variables.z - 1, variables.x].transform.position.z
                       - layout[variables.z - 1, variables.x].transform.localScale.z
                       - child.form.transform.localScale.z
                       - (float)distance * 2f;
            }
            else if (variables.x != 0 && variables.z == 0)
            {
                xPos = layout[variables.z, variables.x - 1].transform.position.x
                       - layout[variables.z, variables.x - 1].transform.localScale.x
                       - child.form.transform.localScale.x
                       - (float)distance * 2f;
                zPos = 1 - child.form.transform.localScale.z - (float)distance;
            }
            else
            {
                xPos = layout[variables.z - 1, variables.x].transform.position.x - (float)distance * 2f;

                zPos = layout[variables.z, variables.x - 1].transform.position.z - (float)distance * 2f;
            }

            float yPos = 1.025f + (0.5f * child.height / 100) + (node.form.transform.localScale.y);

            child.form.transform.position = new Vector3(xPos, yPos, zPos);

            if (IsScope(child))
            {
                float planeHeight = plane.transform.localScale.y / 2;
                child.form.transform.position += new Vector3(0, planeHeight, 0);
                PositionChildrenRadial(child);
            }

            LayoutManager(variables);
        }
    }