protected override void registe() { LayoutRegister.registeAllLayout(); GameSceneRegister.registerAllGameScene(); SQLiteRegister.registeAllTable(); CharacterRegister.registeAllCharacter(); }
protected override void registe() { LayoutRegister.registeAllLayout(); GameSceneRegister.registerAllGameScene(); DataRegister.registeAllData(); CharacterRegister.registeAllCharacter(); }
public LayoutScript(string name, GameLayout layout) : base(name) { mLayout = layout; mType = mLayout.getType(); mDelayCmdList = new List <int>(); LayoutRegister.onScriptChanged(this); }
public LayoutScript(string name, GameLayout layout) : base(name) { mLayout = layout; mType = mLayout.getType(); mDelayCmdList = new List <int>(); mAllWindowList = new Dictionary <string, List <WindowInfo> >(); LayoutRegister.onScriptChanged(this); }
public override void registe() { LayoutRegister layoutRegister = new LayoutRegister(); layoutRegister.registeAllLayout(); GameSceneRegister sceneRegister = new GameSceneRegister(); sceneRegister.registerAllGameScene(); CharacterRegister characterRegiste = new CharacterRegister(); characterRegiste.registeAllCharacter(); }
public override void registe() { LayoutRegister layoutRegister = new LayoutRegister(); layoutRegister.registeAllLayout(); GameSceneRegister sceneRegister = new GameSceneRegister(); sceneRegister.registerAllGameScene(); DataRegister dataRegister = new DataRegister(); dataRegister.registeAllData(); }
public override void destroy() { LayoutRegister.onScriptChanged(this, false); base.destroy(); }
protected override void registe() { LayoutRegister.registeAllLayout(); SQLiteRegister.registeAllTable(); PacketRegister.registeAllPacket(); }