Пример #1
0
        public PuzzleLayout()
        {
            _puzzleNodes   = new PuzzleNodes();
            _puzzleObjects = new PuzzleObjects();

            NodeRemoved       += node => RemoveObject(node.Position);
            ConnectionAdded   += _ => LayoutChanged.CallEvent();
            ConnectionRemoved += _ => LayoutChanged.CallEvent();

            ObjectAdded   += (_, __) => LayoutChanged.CallEvent();
            ObjectRemoved += _ => LayoutChanged.CallEvent();
            PropertySet   += (_, __, ___) => LayoutChanged.CallEvent();
            _puzzleObjects.PropertyRemoved += (_, __) => LayoutChanged.CallEvent();
        }