// Use this for initialization void Start() { _layersController = GameObject.Find("LayersCanvas").GetComponent <LayersController> (); GetComponent <Outline> ().enabled = false; }
void Awake() { instance = this; }
// Use this for initialization void Start () { _layersController = GameObject.Find ("LayersCanvas").GetComponent<LayersController> (); GetComponent<Outline> ().enabled = false; }
// Start is called before the first frame update void Start() { controller = LayersController.instance; }