Пример #1
0
        public void Dispose()
        {
            if (_disposed)
            {
                return;
            }
            _disposed = true;

            _currentTiming = CurrentFrameTiming.OutOfFrameLoop;

            Layers.AbortAllLayers();

            TimingPoints.AbortAllEvents();
            Lights.Release();
            ContextAssociatedMemorySafety.EnsureCollect(OwnerScreen);   // Must be called before the opengl context is deleted.
            Disposed?.Invoke();
        }