public IDisposable BeginLayerIgnoreMode(LayerIgnoreMode mode) { if (mode != LayerIgnoreMode) { return(new ScopedLayerIgnoreMode(this, mode)); } return(null); }
private void ProcessMapLayers(GameObject goParent, XElement xMap) { // Note that this method is re-entrant due to group layers foreach (XElement xNode in xMap.Elements()) { if (!xNode.GetAttributeAs <bool>("visible", true)) { continue; } LayerIgnoreMode ignoreMode = xNode.GetPropertyAttributeAs(StringConstants.Unity_Ignore, SuperImportContext.LayerIgnoreMode); if (ignoreMode == LayerIgnoreMode.True) { continue; } using (SuperImportContext.BeginLayerIgnoreMode(ignoreMode)) { SuperLayer layer = null; if (xNode.Name == "layer") { layer = ProcessTileLayer(goParent, xNode); } else if (xNode.Name == "group") { layer = ProcessGroupLayer(goParent, xNode); } else if (xNode.Name == "objectgroup") { layer = ProcessObjectLayer(goParent, xNode); } else if (xNode.Name == "imagelayer") { layer = ProcessImageLayer(goParent, xNode); } if (layer != null) { CustomProperty zprop; if (layer.gameObject.TryGetCustomPropertySafe(StringConstants.Unity_ZPosition, out zprop)) { float zpos = zprop.GetValueAsFloat(); layer.gameObject.transform.Translate(0, 0, zpos); } } } } }
private void ProcessMapLayers(GameObject goParent, XElement xMap) { // Note that this method is re-entrant due to group layers foreach (XElement xNode in xMap.Elements()) { if (!xNode.GetAttributeAs <bool>("visible", true)) { continue; } LayerIgnoreMode ignoreMode = xNode.GetPropertyAttributeAs(StringConstants.Unity_Ignore, SuperImportContext.LayerIgnoreMode); if (ignoreMode == LayerIgnoreMode.True) { continue; } using (SuperImportContext.BeginLayerIgnoreMode(ignoreMode)) { if (xNode.Name == "layer") { ProcessTileLayer(goParent, xNode); } else if (xNode.Name == "group") { ProcessGroupLayer(goParent, xNode); } else if (xNode.Name == "objectgroup") { ProcessObjectLayer(goParent, xNode); } else if (xNode.Name == "imagelayer") { ProcessImageLayer(goParent, xNode); } } } }
public ScopedLayerIgnoreMode(SuperImportContext superContext, LayerIgnoreMode newIgnoreMode) { m_SuperContext = superContext; m_RestoreIgnoreMode = m_SuperContext.LayerIgnoreMode; m_SuperContext.LayerIgnoreMode = newIgnoreMode; }