private void Open() { OpenFileDialog dlg = new OpenFileDialog(); dlg.Filter = "Xml File (*.xml)|*.xml|PNG File|*.png"; if (dlg.ShowDialog() == true) { if (dlg.FilterIndex == 1) { New(); layerSystem = LayerManager.Load(dlg.FileName); for (int i = 0; i < layerSystem.CountLayer(); i++) { layerDisplay = layerSystem.GetLayerDisplay(i); grdLayer.Children.Add(layerDisplay.Get()); curLayerIndex = i; RowDefinition rowDefinition = new RowDefinition(); rowDefinition.Height = new GridLength(LayerDisplay.distance); grdLayer.RowDefinitions.Add(rowDefinition); Grid.SetRow(layerDisplay.Get(), i); UpdateLayerImage(); } } else { AddNewAction(new Actions.Drawing(layerSystem.GetLayer(curLayerIndex), new GraphicElement.Image(dlg.FileName))); } } }
void ld_Deleted(object sender, EventArgs e) { var senderld = sender as LayerDisplay; var index = layers.IndexOf(senderld); layers.Remove(senderld); Relocate(); index--; if (index >= layers.Count) { index = layers.Count - 1; } if (index < 0) { index = 0; } if (layers.Count != 0) { LayerDisplay ld = layers[index]; if (ld != null) { ld.SelectedWithEvent = true; } } WindowUtility.Seekmain.DrawAndRefresh(); ContentChanged(); }
public void HideLayer(LayerDisplay layerDisplay) { int index = FindLayerIndex(layerDisplay); layerSystem.GetLayer(index).Visibility = false; Refresh(); }
public void ShowLayer(LayerDisplay layerDisplay) { int index = FindLayerIndex(layerDisplay); layerSystem.GetLayer(index).Visibility = true; Refresh(); }
public void SelectLayer(LayerDisplay newLayerDisplay) { layerDisplay = newLayerDisplay; curLayerIndex = FindLayerIndex(newLayerDisplay); curGraphic = null; Refresh(); }
public void DeleteLayer(LayerDisplay layerDisplay) { int index = FindLayerIndex(layerDisplay); layerSystem.DeleteLayer(index); grdLayer.Children.RemoveAt(index); AdjustLayerPosition(index); if (grdLayer.Children.Count == 0) { NewLayer(); } SelectFirstLayer(); Refresh(); }
private void NewLayer() { layerSystem.NewLayer(); curLayerIndex = layerSystem.CurrentLayer; layerDisplay = layerSystem.GetLayerDisplay(curLayerIndex); UpdateLayerImage(); grdLayer.Children.Add(layerDisplay.Get()); if (curLayerIndex > grdLayer.RowDefinitions.Count - 1) { RowDefinition rowDefinition = new RowDefinition(); rowDefinition.Height = new GridLength(LayerDisplay.distance); grdLayer.RowDefinitions.Add(rowDefinition); } Grid.SetRow(layerDisplay.Get(), curLayerIndex); }
public void MergeUp(LayerDisplay layerDisplay) { curGraphic = null; int index = FindLayerIndex(layerDisplay); if (index != 0) { layerSystem.MergeLayer(index - 1, index); if (curLayerIndex == index) { curLayerIndex = index - 1; layerSystem.GetLayerDisplay(curLayerIndex).Select(); } DeleteLayer(layerDisplay); } UpdateLayerImage(); }
public void MergeDown(LayerDisplay layerDisplay) { curGraphic = null; int index = FindLayerIndex(layerDisplay); if (index != layerSystem.LayerDisplays.Count) { layerSystem.MergeLayer(index, index + 1); if (curLayerIndex == index + 1) { curLayerIndex = index; layerSystem.GetLayerDisplay(curLayerIndex).Select(); } DeleteLayer(Find(index + 1)); } UpdateLayerImage(); }
public void showLevel() { //display input layer GameObject inputObject = (GameObject)Instantiate(LayerDisplayPrefab); inputDisplay = inputObject.GetComponent <LayerDisplay>(); inputDisplay.thisLayer = level.getInputLayer(); inputDisplay.ShowLayer(); hiddenDisplays = new LayerDisplay[level.getNumHiddenLayer()]; //display hidden layers for (int i = 0; i < level.getNumHiddenLayer(); i++) { GameObject hiddenObject = (GameObject)Instantiate(LayerDisplayPrefab); hiddenDisplays[i] = hiddenObject.GetComponent <LayerDisplay>(); hiddenDisplays[i].thisLayer = level.get_ith_hidden_layer(i); hiddenDisplays[i].ShowLayer(); } //display output later GameObject outputObject = (GameObject)Instantiate(LayerDisplayPrefab); outputDisplay = outputObject.GetComponent <LayerDisplay>(); outputDisplay.thisLayer = level.getOutputLayer(); outputDisplay.ShowLayer(); //display target targets = new NodeDisplay[level.getGoal().Length]; Vector2 targetPosition = level.getOutputLayer().get_ith_position(0) + Vector2.right * LevelCreator.layerSpace; for (int i = 0; i < level.getGoal().Length; i++) { Node node = level.getGoal()[i]; GameObject targetInstance = Instantiate(targetDisplayPrefab, targetPosition, Quaternion.identity); NodeSetUp targetSetUp = targetInstance.GetComponent <NodeSetUp>(); targetSetUp.startingNode = node; targetSetUp.startFromNode = true; targetSetUp.enableNode(); targetPosition.y -= Layer.SPACE; targets[i] = targetSetUp.display; } }
public void MoveDownLayer(LayerDisplay layerDisplay) { int index = FindLayerIndex(layerDisplay); if (layerSystem.MoveDown(index)) { UIElement uiElement1 = Find(index).Get(); UIElement uiElement2 = Find(index + 1).Get(); Grid.SetRow(uiElement1, index + 1); Grid.SetRow(uiElement2, index); } if (curLayerIndex == index) { curLayerIndex += 1; } Refresh(); }
private void ChangeDisplayData() { LayerDisplay sld = SelectedLayer; if (sld != null && (sld != lastld || sld.PPDData.BPM != lastBPM || sld.PPDData.BPMStart != lastBPMOffset || sld.PPDData.DisplayWidth != lastDisplayWidth || sld.PPDData.BeatType != lastBeatType)) { WindowUtility.Seekmain.SetSelectedSheetInfo(sld.PPDData.BPM, sld.PPDData.BPMStart, sld.PPDData.DisplayWidth, sld.PPDData.DisplayMode, sld.PPDData.BeatType); lastld = sld; lastBPM = sld.PPDData.BPM; lastBPMOffset = sld.PPDData.BPMStart; lastDisplayWidth = sld.PPDData.DisplayWidth; lastDisplayMode = sld.PPDData.DisplayMode; lastBeatType = sld.PPDData.BeatType; WindowUtility.MainForm.BPM = lastBPM; WindowUtility.MainForm.BPMOffset = lastBPMOffset; WindowUtility.MainForm.DisplayWidth = lastDisplayWidth; WindowUtility.MainForm.DisplayMode = lastDisplayMode; WindowUtility.MainForm.BeatType = lastBeatType; } }
private LayerDisplay CreateLayerDisplay(string layername, float bpm, float bpmoffset, int displaywidth, DisplayLineMode displayMode, DisplayBeatType beatType) { var ld = new LayerDisplay(); ld.SetLang(); ld.DisplayName = layername; ld.BPM = BPMtext + " " + bpm; ld.PPDData.BPM = bpm; ld.PPDData.BPMStart = bpmoffset; ld.PPDData.DisplayWidth = displaywidth; ld.PPDData.DisplayName = layername; ld.PPDData.DisplayMode = displayMode; ld.PPDData.BeatType = beatType; ld.MouseDown += ld_MouseDown; ld.MouseMove += ld_MouseMove; ld.MouseUp += ld_MouseUp; ld.SelectStateChanged += ld_SelectStateChanged; ld.Deleted += ld_Deleted; ld.Duplicated += ld_Duplicated; ld.VisibleStateChanged += ld_VisibleStateChanged; ld.PPDData.DisplayDataChanged += PPDData_DisplayDataChanged; ld.PPDData.CommandChanged += PPDData_CommandChanged; return(ld); }
private void AddLayerToPanel(LayerDisplay ld) { layers.Add(ld); Relocate(); }
public void SelectFirstLayer() { layerDisplay = layerSystem.GetLayerDisplay(0); layerDisplay.Select(); }
private int FindLayerIndex(LayerDisplay layerDisplay) { return(Grid.GetRow(layerDisplay.Get())); }