public void ApplyStates() { this._oldLayerCore = Layer.core; Layer.core = this.layerCore; this._oldLevelCore = Level.core; Level.core = this.levelCore; }
public GameContext() { this.layerCore = new LayerCore(); this.layerCore.InitializeLayers(); this.levelCore = new LevelCore(); }
void IRequireActorsLayer.Bootstrap(LayerCore layer) { layer.Engine.Add(this); }