Пример #1
0
        public void InsertAfterRemoving()
        {
            // arrange
            var layerCollection = new LayerCollection();
            var layer1          = new MemoryLayer()
            {
                Name = "Layer1"
            };
            var layer2 = new MemoryLayer()
            {
                Name = "Layer2"
            };
            var layer3 = new MemoryLayer()
            {
                Name = "Layer3"
            };

            layerCollection.Add(layer1);
            layerCollection.Add(layer2);

            layerCollection.Remove(layer1);

            // act
            layerCollection.Insert(1, layer3);

            // assert
            var list = layerCollection.ToList();

            Assert.AreEqual(2, list.Count());
            Assert.NotNull(list[0]);
            Assert.AreEqual("Layer2", list[0].Name);
            Assert.NotNull(list[1]);
            Assert.AreEqual("Layer3", list[1].Name);
        }
Пример #2
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        public void InsertWithNormalConditions()
        {
            // arrange
            var layerCollection = new LayerCollection();
            var layer1          = new MemoryLayer()
            {
                Name = "Layer1"
            };
            var layer2 = new MemoryLayer()
            {
                Name = "Layer2"
            };
            var layer3 = new MemoryLayer()
            {
                Name = "Layer3"
            };

            layerCollection.Add(layer1);
            layerCollection.Add(layer2);

            // act
            layerCollection.Insert(1, layer3);

            // assert
            var list = layerCollection.ToList();

            Assert.AreEqual(3, list.Count());
            Assert.NotNull(list[0]);
            Assert.AreEqual("Layer1", list[0].Name);
            Assert.NotNull(list[1]);
            Assert.AreEqual("Layer3", list[1].Name);
            Assert.NotNull(list[2]);
            Assert.AreEqual("Layer2", list[2].Name);
        }
Пример #3
0
        public void InsertLayer(ILayer layer, int index)
        {
            Layers.Insert(index, layer);
            layerCollection.Insert(index + 1, layer);

            OnLayersChanged(EventArgs.Empty);
        }
Пример #4
0
        public void AddLayer(ILayer layer, bool init = true)
        {
            if (init)
            {
                Layers.Add(layer);
                layerCollection.Add(layer);
            }
            else
            {
                // todo: refactor code, remove hardcoded ints
                // 3 is number of standard layers (hexagons, land, alerts)
                // layers determinines the order in the TOC
                if (Layers.Count == 1)
                {
                    Layers.Add(layer);
                }
                else
                {
                    Layers.Insert(1, layer);
                }

                // layercollection is the order in drawing, draw always above the baselayers
                layerCollection.Insert(2, layer);
            }
            OnLayersChanged(EventArgs.Empty);
        }
Пример #5
0
        /// <summary>
        /// Inserts the xMapServer base layers, i.e. the background layers for areas like forests, rivers, population areas, et al,
        /// and their corresponding labels.
        /// </summary>
        /// <param name="layers">The LayerCollection instance, used as an extension. </param>
        /// <param name="meta">Meta information for xMapServer, further details can be seen in the <see cref="XMapMetaInfo"/> description. </param>
        public static void InsertXMapBaseLayers(this LayerCollection layers, XMapMetaInfo meta)
        {
            var baseLayer = new TiledLayer(BackgroundLayerName)
            {
                TiledProvider  = new XMapTiledProvider(meta.Url, meta.User, meta.Password, XMapMode.Background),
                Copyright      = meta.CopyrightText,
                Caption        = MapLocalizer.GetString(MapStringId.Background),
                IsBaseMapLayer = true,
                Icon           = ResourceHelper.LoadBitmapFromResource("Ptv.XServer.Controls.Map;component/Resources/Background.png")
            };

            if (BaseLayerSuccessor != null && layers[BaseLayerSuccessor] != null)
            {
                layers.Insert(layers.IndexOf(layers[BaseLayerSuccessor]), baseLayer);
            }
            else
            {
                // add tile layer
                layers.Add(baseLayer);
                BaseLayerSuccessor = null;
            }

            // don't add overlay layer for Decarta-powered maps (basemap is completely rendered on tiles)
            if (XServerUrl.IsDecartaBackend(meta.Url))
            {
                return;
            }

            var labelLayer = new UntiledLayer(LabelsLayerName)
            {
                UntiledProvider = new XMapTiledProvider(meta.Url, meta.User, meta.Password, XMapMode.Town),
                MaxRequestSize  = meta.MaxRequestSize,
                Caption         = MapLocalizer.GetString(MapStringId.Labels),
                Icon            = ResourceHelper.LoadBitmapFromResource("Ptv.XServer.Controls.Map;component/Resources/Labels.png")
            };

            if (LabelLayerPredecessor != null && layers[LabelLayerPredecessor] != null && layers.IndexOf(layers[LabelLayerPredecessor]) < layers.Count)
            {
                layers.Insert(layers.IndexOf(layers[LabelLayerPredecessor]) + 1, labelLayer);
            }
            else
            {
                // add label layer
                layers.Add(labelLayer);
                LabelLayerPredecessor = null;
            }
        }
        public void PromoteLayer(LayerCollection owningCollection, int position)
        {
            // Skip if the layer can't be moved up because it is already at the top.
            if (position < 1)
            {
                return;
            }

            // Move the layer by removing it from its current position and adding it at the next lower position.
            Layer selectedLayer = owningCollection[position];

            owningCollection.RemoveAt(position);
            owningCollection.Insert(position - 1, selectedLayer);
        }
        public void DemoteLayer(LayerCollection owningCollection, int position)
        {
            // Skip if the layer can't be moved because its already at the bottom.
            if (position == owningCollection.Count - 1)
            {
                return;
            }

            // Move the layer by removing it from its current position and inserting it at the next higher position.
            Layer selectedLayer = owningCollection[position];

            owningCollection.RemoveAt(position);
            owningCollection.Insert(position + 1, selectedLayer);
        }
        public override void MoveRow(UITableView tableView, NSIndexPath sourceIndexPath, NSIndexPath destinationIndexPath)
        {
            // Find the source and destination lists (based on the section of the source and destination index).
            LayerCollection source      = sourceIndexPath.Section == 0 ? IncludedLayers : ExcludedLayers;
            LayerCollection destination = destinationIndexPath.Section == 0 ? IncludedLayers : ExcludedLayers;

            // Find the layer that is being moved.
            Layer movedLayer = source[sourceIndexPath.Row];

            // Remove the layer from the source list and insert into the destination list.
            source.RemoveAt(sourceIndexPath.Row);
            destination.Insert(destinationIndexPath.Row, movedLayer);

            // Reload the table now that the data has changed.
            tableView.ReloadData();
        }
Пример #9
0
        public void PromoteLayer(Layer selectedLayer)
        {
            // Find the collection the layer is in.
            LayerCollection owningCollection = IncludedLayers.Contains(selectedLayer) ? IncludedLayers : ExcludedLayers;

            // Get the current index (position) of the layer.
            int layerIndex = owningCollection.IndexOf(selectedLayer);

            // Skip if the layer can't be moved because it is already at the top.
            if (layerIndex < 1)
            {
                return;
            }

            // Move the layer by removing it and re-adding it at its old position minus 1.
            owningCollection.Remove(selectedLayer);
            owningCollection.Insert(layerIndex - 1, selectedLayer);
        }
        private void ListBoxItem_OnDrop(object sender, DragEventArgs e)
        {
            // This method is called when the user finishes dragging while over the listbox.

            // Find the source and destination list boxes.
            ListBox sourceBox = FindParentListBox(_originatingListBoxItem);

            if (sourceBox == null)
            {
                // Return if the source isn't valid - happens when duplicate events are raised.
                return;
            }

            // Find the list box that the item was dropped on (i.e. dragged to).
            ListBox destinationBox = FindParentListBox((UIElement)sender);

            // Get the data that is being dropped.
            Layer draggedData = (Layer)e.Data.GetData(typeof(ArcGISMapImageLayer));

            // Find where in the respective lists the items are.
            int indexOfRemoved = sourceBox.Items.IndexOf(draggedData);
            int indexOfInsertion;

            // Sender is the control that the item is being dropped on. Could be a listbox or a listbox item.
            if (sender is ListBoxItem)
            {
                // Find the layer that the item represents.
                Layer targetData = ((ListBoxItem)sender).DataContext as Layer;

                // Find the position of the layer in the listbox.
                indexOfInsertion = destinationBox.Items.IndexOf(targetData);
            }
            else if (destinationBox != sourceBox)
            {
                // Drop the item at the end of the list if the user let go of the item on the empty space in the box rather than the list item.
                // This works because both the listbox and its individual listbox items participate in drag and drop.
                indexOfInsertion = destinationBox.Items.Count - 1;
            }
            else
            {
                return;
            }

            // Find the appropriate source and destination boxes.
            LayerCollection sourceList      = sourceBox == IncludedListBox ? _viewModel.IncludedLayers : _viewModel.ExcludedLayers;
            LayerCollection destinationList = destinationBox == IncludedListBox ? _viewModel.IncludedLayers : _viewModel.ExcludedLayers;

            // Return if there is nothing to do.
            if (sourceList == destinationList && indexOfRemoved == indexOfInsertion)
            {
                return;
            }

            if (sourceBox == destinationBox && indexOfRemoved < indexOfInsertion)
            {
                indexOfInsertion -= 1;
            }

            // Perform the move.
            sourceList.RemoveAt(indexOfRemoved);
            destinationList.Insert(indexOfInsertion + 1, draggedData);
        }
Пример #11
0
 public static LayerCollection InsertLayer(this LayerCollection self, int index, ILayer layer)
 {
     self.Insert(index, layer);
     return(self);
 }