Пример #1
0
 public void DeleteLayer(int Index, bool IsUndoAction = false)
 {
     this.Sprites[Index.ToString()].Dispose();
     this.Sprites.Remove(Index.ToString());
     for (int y = 0; y < MapData.Height; y++)
     {
         for (int x = 0; x < MapData.Width; x++)
         {
             TileData TileData = MapData.Layers[Index].Tiles[x + y * MapData.Width];
             if (TileData == null)
             {
                 continue;
             }
             List <int> autotile = AnimatedAutotiles.Find(a => a[0] == Index && a[1] == x && a[2] == y);
             if (autotile != null)
             {
                 AnimatedAutotiles.Remove(autotile);
             }
         }
     }
     for (int i = Index + 1; i < MapData.Layers.Count; i++)
     {
         Sprite s = this.Sprites[i.ToString()] as Sprite;
         s.Z -= 2;
         this.Sprites.Remove(i.ToString());
         this.Sprites.Add((i - 1).ToString(), s);
     }
     if (!IsUndoAction)
     {
         LayerChangeUndoAction.Create(MapID, Index, MapData.Layers[Index], true);
     }
     MapData.Layers.RemoveAt(Index);
 }
Пример #2
0
        public void CreateNewLayer(int Index, Layer LayerData, bool IsUndoAction = false)
        {
            for (int i = MapData.Layers.Count - 1; i >= Index; i--)
            {
                Sprite s = this.Sprites[i.ToString()] as Sprite;
                s.Z += 2;
                this.Sprites.Remove(i.ToString());
                this.Sprites.Add((i + 1).ToString(), s);
            }
            MapData.Layers.Insert(Index, LayerData);
            string key = Index.ToString();

            Sprites[key]        = new Sprite(this.Viewport);
            Sprites[key].Bitmap = GetLayerBitmap(Index);
            Sprites[key].Z      = Index;
            Sprites[key].ZoomX  = Sprites[key].ZoomY = this.ZoomFactor;
            if (!IsUndoAction)
            {
                LayerChangeUndoAction.Create(MapID, Index, MapData.Layers[Index], false);
            }
        }