// Use this for initialization void Start () { launch = GetComponent<LaunchRigidBody>(); fireTimer = GetComponent<CountdownTimer>(); overChargeTrigger = GetComponent<PercentEventTrigger>(); overChargeTrigger.Trigger += HandleOverCharge; }
// Use this for initialization void Start() { launch = GetComponent <LaunchRigidBody>(); fireTimer = GetComponent <CountdownTimer>(); overChargeTrigger = GetComponent <PercentEventTrigger>(); overChargeTrigger.Trigger += HandleOverCharge; }