Пример #1
0
 /// <summary>
 /// Create new generator with specified seed and interpolation algorithm. Different interpolation algorithms can make noise smoother at the expense of speed.
 /// </summary>
 /// <param name="seed">noise seed</param>
 /// <param name="sCurve">Interpolator to use. Can be null, in which case default will be used</param>
 public ValueNoise(int seed, SCurve sCurve)
 {
     m_source = new LatticeNoise(seed);
     m_SCurve = sCurve;
 }
Пример #2
0
		/// <summary>
		/// Create new generator with specified seed and interpolation algorithm. Different interpolation algorithms can make noise smoother at the expense of speed.
		/// </summary>
		/// <param name="seed">noise seed</param>
		/// <param name="sCurve">Interpolator to use. Can be null, in which case default will be used</param>
		public ValueNoise(int seed, SCurve sCurve)
		{
			m_source = new LatticeNoise(seed);
			m_SCurve = sCurve;
		}