Пример #1
0
 public CanNotBeAvoidedAttackWing(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #2
0
 /// <summary>
 /// 附加值的构造函数
 /// </summary>
 /// <param name="origin">产生该附加值的能力</param>
 /// <param name="lastingType">持续类型</param>
 public Buff(Skill origin, LastingTypeEnum lastingType)
 {
     Origin      = origin;
     LastingType = lastingType;
     Guid        = System.Guid.NewGuid().ToString();
 }
Пример #3
0
 public CanNotDeploy(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #4
0
 public CanBeSupportedBy(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #5
0
 public SetSupportCardToBondInsteadOfRetreat(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #6
0
 public DisableAllSkills(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #7
0
 public AllowSameNameDeployment(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #8
0
 public SupportBuff(Skill origin, int value, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
     Value = value;
 }
Пример #9
0
 public FailToSupport(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #10
0
 public CanDeployWithoutBond(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #11
0
 public CanNotCriticalAttack(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #12
0
 public CanNotBePlacedInBond(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #13
0
 public CanNotObtainSkill(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #14
0
 public UnitNameBuff(Skill origin, bool isAdding, string value, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
     IsAdding = isAdding;
     Value    = value;
 }
Пример #15
0
 public CanLevelUpToOthers(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #16
0
 public ClassChangeCostBuff(Skill origin, int value, bool isBecoming, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
     Value      = value;
     IsBecoming = isBecoming;
 }
Пример #17
0
 public WillNotBeAttackedFromBackField(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #18
0
 public RangeBuff(Skill origin, bool isAdding, RangeEnum value, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
     IsAdding = isAdding;
     Value    = value;
 }
Пример #19
0
 public DestroyTwoOrbs(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #20
0
 public UserForbidAumStaff(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base(origin, lastingType)
 {
 }
Пример #21
0
 public SubSkill(Skill origin, LastingTypeEnum lastingType = LastingTypeEnum.Forever) : base()
 {
     Origin      = origin;
     LastingType = lastingType;
 }