private int wayPointIndex; // A counter for the way point array. void Awake() { enemySight = GetComponent <EnemySight>(); nav = GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag(Tags.player).transform; playerHealth = player.GetComponent <PlayerHealth>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting2>(); }
void Awake() { // Setting up the references. anim = GetComponent <Animator>(); playerMovement = GetComponent <PlayerMovement>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>(); //sceneFadeInOut = GameObject.FindGameObjectWithTag(DoneTags.fader).GetComponent<DoneSceneFadeInOut>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting2>(); audio = GetComponent <AudioSource> (); }
void Awake() { nav = GetComponent <NavMeshAgent>(); col = GetComponent <SphereCollider>(); anim = GetComponent <Animator>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting2>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent <Animator>(); playerHealth = player.GetComponent <PlayerHealth>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>(); personalLastSighting = lastPlayerSighting.resetPosition; previousSighting = lastPlayerSighting.resetPosition; }