public void OutOfCombatExecute() { computeNewRoute = false; List <string> buffs = WowInterface.ObjectManager.Player.Auras.Select(e => e.Name).ToList(); if (!buffs.Any(e => e.Contains("tealth"))) { WowInterface.HookManager.LuaCastSpell("Stealth"); spells.ResetAfterTargetDeath(); } if (!LastPlayerPosition.Equals(WowInterface.ObjectManager.Player.Position)) { distanceTraveled = WowInterface.ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(WowInterface.ObjectManager.Player.Position.X, WowInterface.ObjectManager.Player.Position.Y, WowInterface.ObjectManager.Player.Position.Z); } if (distanceTraveled < 0.001) { ulong leaderGuid = WowInterface.ObjectManager.PartyleaderGuid; WowUnit target = WowInterface.ObjectManager.Target; if ((WowInterface.ObjectManager.TargetGuid != 0 && target != null && !(target.IsDead || target.Health < 1)) || SearchNewTarget(ref target, true)) { if (!LastTargetPosition.Equals(target.Position)) { computeNewRoute = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); LastBehindTargetPosition = BotMath.CalculatePositionBehind(target.Position, target.Rotation, 5f); distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); distanceToBehindTarget = LastPlayerPosition.GetDistance(LastBehindTargetPosition); } Dancing = false; HandleMovement(target); WowInterface.Globals.ForceCombat = true; HandleAttacking(target); } else if (!Dancing || standing) { standing = false; WowInterface.HookManager.WowClearTarget(); WowInterface.HookManager.LuaSendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; } } else { if (!Dancing || !standing) { standing = true; WowInterface.HookManager.WowClearTarget(); Dancing = true; } } }
public void Execute() { computeNewRoute = false; WowUnit target = WowInterface.ObjectManager.Target; if ((WowInterface.ObjectManager.TargetGuid != 0 && target != null && !(target.IsDead || target.Health < 1)) || SearchNewTarget(ref target, false)) { Dancing = false; bool targetDistanceChanged = false; if (!LastPlayerPosition.Equals(WowInterface.ObjectManager.Player.Position)) { distanceTraveled = WowInterface.ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(WowInterface.ObjectManager.Player.Position.X, WowInterface.ObjectManager.Player.Position.Y, WowInterface.ObjectManager.Player.Position.Z); targetDistanceChanged = true; } if (LastTargetRotation != target.Rotation) { computeNewRoute = true; LastTargetRotation = target.Rotation; } if (!LastTargetPosition.Equals(target.Position)) { computeNewRoute = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); LastBehindTargetPosition = BotMath.CalculatePositionBehind(target.Position, target.Rotation, 3f); targetDistanceChanged = true; } if (targetDistanceChanged) { distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); distanceToBehindTarget = LastPlayerPosition.GetDistance(LastBehindTargetPosition); } HandleMovement(target); HandleAttacking(target); } else if (!Dancing) { if (distanceTraveled < 0.001) { WowInterface.HookManager.WowClearTarget(); WowInterface.HookManager.LuaSendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; WowInterface.Globals.ForceCombat = false; } else { WowInterface.HookManager.WowClearTarget(); Dancing = true; } } }
public void OutOfCombatExecute() { computeNewRoute = false; if (!LastPlayerPosition.Equals(WowInterface.ObjectManager.Player.Position)) { distanceTraveled = WowInterface.ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(WowInterface.ObjectManager.Player.Position.X, WowInterface.ObjectManager.Player.Position.Y, WowInterface.ObjectManager.Player.Position.Z); } if (distanceTraveled < 0.001) { ulong leaderGuid = WowInterface.ObjectManager.PartyleaderGuid; WowUnit target = WowInterface.ObjectManager.Target; WowUnit leader = null; if (leaderGuid != 0) { leader = WowInterface.ObjectManager.GetWowObjectByGuid <WowUnit>(leaderGuid); } if (leaderGuid != 0 && leaderGuid != WowInterface.ObjectManager.PlayerGuid && leader != null && !(leader.IsDead || leader.Health < 1)) { WowInterface.MovementEngine.SetMovementAction(Movement.Enums.MovementAction.Moving, WowInterface.ObjectManager.GetWowObjectByGuid <WowUnit>(leaderGuid).Position); } else if ((WowInterface.ObjectManager.TargetGuid != 0 && target != null && !(target.IsDead || target.Health < 1)) || SearchNewTarget(ref target, true)) { if (!LastTargetPosition.Equals(target.Position)) { computeNewRoute = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); } Dancing = false; HandleMovement(target); WowInterface.Globals.ForceCombat = true; HandleAttacking(target); } else if (!Dancing || standing) { standing = false; WowInterface.HookManager.ClearTarget(); WowInterface.HookManager.SendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; } } else { if (!Dancing || !standing) { standing = true; WowInterface.HookManager.ClearTarget(); WowInterface.HookManager.SendChatMessage(runningEmotes[new Random().Next(runningEmotes.Length)]); Dancing = true; } } }
public void OutOfCombatExecute() { if (!HookManager.GetBuffs(WowLuaUnit.Player).Any(e => e.Contains("tealth"))) { HookManager.CastSpell("Stealth"); spells.ResetAfterTargetDeath(); } if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { distanceTraveled = ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); } if (distanceTraveled < 0.001) { ulong leaderGuid = ObjectManager.PartyleaderGuid; WowUnit target = null; if (leaderGuid == ObjectManager.PlayerGuid && SearchNewTarget(ref target, true)) { if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); } else { computeNewRoute = true; hasTargetMoved = false; } Dancing = false; HandleMovement(target); HandleAttacking(target); } else if (!Dancing || standing) { standing = false; HookManager.ClearTarget(); HookManager.SendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; } } else { if (!Dancing || !standing) { standing = true; HookManager.ClearTarget(); HookManager.SendChatMessage(runningEmotes[new Random().Next(runningEmotes.Length)]); Dancing = true; } } }
public void Execute() { ulong targetGuid = ObjectManager.TargetGuid; /*Character.Inventory.Objects.IWowItem weapon; * if(CharacterManager.Equipment.Equipment.TryGetValue(Character.Inventory.Enums.EquipmentSlot.INVSLOT_MAINHAND, out weapon)) * { * if(mainhandSpeed != 1 && weapon != null && weapon.Stats != null && weapon.Stats.Keys != null) * { * foreach (string stat in weapon.Stats.Keys) * { * Console.WriteLine(stat); * mainhandSpeed = 1; * } * } * //mainhandSpeed = weapon.Stats["ITEM_MOD_SPEED_SHORT"]; * }*/ WowUnit target = ObjectManager.WowObjects.OfType <WowUnit>().FirstOrDefault(t => t.Guid == targetGuid); SearchNewTarget(ref target, false); if (target != null) { bool targetDistanceChanged = false; if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { distanceTraveled = ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); targetDistanceChanged = true; } if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); targetDistanceChanged = true; } else if (hasTargetMoved) { hasTargetMoved = false; computeNewRoute = true; } if (targetDistanceChanged) { distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); } HandleMovement(target); HandleAttacking(target); } }
public void OutOfCombatExecute() { if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { distanceTraveled = ObjectManager.Player.Position.GetDistance2D(LastPlayerPosition); LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); } if (distanceTraveled < 0.001) { ulong leaderGuid = ObjectManager.ReadPartyLeaderGuid(); WowUnit target = null; if (leaderGuid == ObjectManager.PlayerGuid && SearchNewTarget(ref target, true)) { if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); distanceToTarget = LastPlayerPosition.GetDistance2D(LastTargetPosition); } else { computeNewRoute = true; hasTargetMoved = false; } Dancing = false; HandleMovement(target); HandleAttacking(target); } else if (!Dancing || standing) { standing = false; HookManager.ClearTarget(); HookManager.SendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; } } else { if (!Dancing || !standing) { standing = true; HookManager.ClearTarget(); HookManager.SendChatMessage(runningEmotes[new Random().Next(runningEmotes.Length)]); Dancing = true; } } }
public void OutOfCombatExecute() { if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { distanceTraveled = ObjectManager.Player.Position.GetDistance(LastPlayerPosition); LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); } if (distanceTraveled < 0.001) { ulong leaderGuid = ObjectManager.PartyleaderGuid; WowUnit target = null; if (leaderGuid == ObjectManager.PlayerGuid && SearchNewTarget(ref target, true)) { if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); } else { computeNewRoute = true; hasTargetMoved = false; } HandleMovement(target); HandleAttacking(target); } else if (!Dancing) { HookManager.ClearTarget(); HookManager.SendChatMessage("/dance"); Dancing = true; } } else { Dancing = false; } }
public void Execute() { ulong targetGuid = ObjectManager.TargetGuid; WowUnit target = ObjectManager.WowObjects.OfType <WowUnit>().FirstOrDefault(t => t.Guid == targetGuid); SearchNewTarget(ref target, false); if (target != null) { bool targetDistanceChanged = false; if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); targetDistanceChanged = true; } if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); targetDistanceChanged = true; } else if (hasTargetMoved) { hasTargetMoved = false; computeNewRoute = true; } if (targetDistanceChanged) { distanceToTarget = LastPlayerPosition.GetDistance(LastTargetPosition); Console.WriteLine("distanceToTarget: " + distanceToTarget); } HandleMovement(target); HandleAttacking(target); } }
public void Execute() { ulong targetGuid = ObjectManager.TargetGuid; /*Character.Inventory.Objects.IWowItem weapon; * if(CharacterManager.Equipment.Equipment.TryGetValue(Character.Inventory.Enums.EquipmentSlot.INVSLOT_MAINHAND, out weapon)) * { * if(mainhandSpeed != 1 && weapon != null && weapon.Stats != null && weapon.Stats.Keys != null) * { * foreach (string stat in weapon.Stats.Keys) * { * Console.WriteLine(stat); * mainhandSpeed = 1; * } * } * //mainhandSpeed = weapon.Stats["ITEM_MOD_SPEED_SHORT"]; * }*/ WowUnit target = ObjectManager.WowObjects.OfType <WowUnit>().FirstOrDefault(t => t.Guid == targetGuid); SearchNewTarget(ref target, false); if (target != null) { Dancing = false; bool targetDistanceChanged = false; if (!LastPlayerPosition.Equals(ObjectManager.Player.Position)) { distanceTraveled = ObjectManager.Player.Position.GetDistance2D(LastPlayerPosition); LastPlayerPosition = new Vector3(ObjectManager.Player.Position.X, ObjectManager.Player.Position.Y, ObjectManager.Player.Position.Z); targetDistanceChanged = true; } if (LastTargetRotation != target.Rotation) { hasTargetMoved = true; LastTargetRotation = target.Rotation; } if (!LastTargetPosition.Equals(target.Position)) { hasTargetMoved = true; LastTargetPosition = new Vector3(target.Position.X, target.Position.Y, target.Position.Z); LastBehindTargetPosition = new Vector3(LastTargetPosition.X - (9 * (float)Math.Cos(LastTargetRotation)), LastTargetPosition.Y, LastTargetPosition.Z - (9 * (float)Math.Sin(LastTargetRotation))); targetDistanceChanged = true; } else if (hasTargetMoved) { hasTargetMoved = false; computeNewRoute = true; } if (targetDistanceChanged) { distanceToTarget = LastPlayerPosition.GetDistance2D(LastTargetPosition); distanceToBehindTarget = LastPlayerPosition.GetDistance2D(LastBehindTargetPosition); } HandleMovement(target); HandleAttacking(target); } else if (!Dancing) { if (distanceTraveled < 0.001) { HookManager.ClearTarget(); HookManager.SendChatMessage(standingEmotes[new Random().Next(standingEmotes.Length)]); Dancing = true; } else { HookManager.ClearTarget(); HookManager.SendChatMessage(runningEmotes[new Random().Next(runningEmotes.Length)]); Dancing = true; } } }