Пример #1
0
 /// <summary>
 /// Возвращает более позднее время, выбирая из предыдущего значения и нового
 /// </summary>
 /// <param name="timestamp">Новая временная метка окончания матча</param>
 /// <returns>Временную метку, соответствующую более позднему времени</returns>
 private string GetLastTimePlayed(string timestamp)
 {
     if (LastMatchPlayed != null)
     {
         return(timestamp.ToUtc() > LastMatchPlayed.ToUtc() ? timestamp : LastMatchPlayed);
     }
     return(timestamp);
 }
Пример #2
0
        public void CorrectlyCalculateLastMatchPlayed_WhenAdded()
        {
            var stat = new LastMatchPlayed();

            InitializeStat(stat);
            stat.Get(_dict);
            Assert.AreEqual((string)_dict["lastMatchPlayed"],
                            _dateTime2.ToUniversalTime().ToString("yyyy'-'MM'-'dd'T'HH':'mm':'ss'Z'"));
        }
Пример #3
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 protected bool Equals(PlayerStat other)
 {
     return(TotalMatchesPlayed == other.TotalMatchesPlayed &&
            TotalMatchesWon == other.TotalMatchesWon &&
            string.Equals(FavoriteServer, other.FavoriteServer) &&
            UniqueServers == other.UniqueServers &&
            string.Equals(FavoriteGameMode, other.FavoriteGameMode) &&
            AverageScoreboardPercent == other.AverageScoreboardPercent &&
            MaximumMatchesPerDay == other.MaximumMatchesPerDay &&
            AverageMatchesPerDay == other.AverageMatchesPerDay &&
            LastMatchPlayed.Equals(other.LastMatchPlayed) &&
            KillToDeathRatio == other.KillToDeathRatio);
 }
Пример #4
0
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = TotalMatchesPlayed;
         hashCode = (hashCode * 397) ^ TotalMatchesWon;
         hashCode = (hashCode * 397) ^ (FavoriteServer?.GetHashCode() ?? 0);
         hashCode = (hashCode * 397) ^ UniqueServers;
         hashCode = (hashCode * 397) ^ (FavoriteGameMode?.GetHashCode() ?? 0);
         hashCode = (hashCode * 397) ^ AverageScoreboardPercent.GetHashCode();
         hashCode = (hashCode * 397) ^ MaximumMatchesPerDay;
         hashCode = (hashCode * 397) ^ AverageMatchesPerDay.GetHashCode();
         hashCode = (hashCode * 397) ^ LastMatchPlayed.GetHashCode();
         hashCode = (hashCode * 397) ^ KillToDeathRatio.GetHashCode();
         return(hashCode);
     }
 }