Пример #1
0
 public static bool KeyDown(Keys key)
 {
     return(LastKeyState.IsKeyUp(key) && CurrentKeyState.IsKeyDown(key));
 }
Пример #2
0
 public override bool KeyPressed(Keys key)
 {
     return(KeyState.IsKeyDown(key) && !LastKeyState.IsKeyDown(key));
 }
Пример #3
0
 // Different button states
 private bool IsNewKeyPress(Keys key)
 {
     return(CurrentKeyState.IsKeyDown(key) && LastKeyState.IsKeyUp(key));
 }
Пример #4
0
        public static void Update(InputManager playerInputs)
        {
            LastKeyState   = ActualKeyState;
            ActualKeyState = Keyboard.GetState();

            foreach (Keys key in keysToCheck)
            {
                if (playerInputs.KeyDown(key) && LastKeyState.IsKeyUp(key))
                {
                    _char = null;

                    switch (key)
                    {
                    case Keys.D0:
                        _char += "0";
                        break;

                    case Keys.D1:
                        _char += "1";
                        break;

                    case Keys.D2:
                        _char += "2";
                        break;

                    case Keys.D3:
                        _char += "3";
                        break;

                    case Keys.D4:
                        _char += "4";
                        break;

                    case Keys.D5:
                        _char += "5";
                        break;

                    case Keys.D6:
                        _char += "6";
                        break;

                    case Keys.D7:
                        _char += "7";
                        break;

                    case Keys.D8:
                        _char += "8";
                        break;

                    case Keys.D9:
                        _char += "9";
                        break;


                    case Keys.Space:
                        _char += " ";
                        break;


                    case Keys.A:
                        _char += "a";
                        break;

                    case Keys.B:
                        _char += "b";
                        break;

                    case Keys.C:
                        _char += "c";
                        break;

                    case Keys.D:
                        _char += "d";
                        break;

                    case Keys.E:
                        _char += "e";
                        break;

                    case Keys.F:
                        _char += "f";
                        break;

                    case Keys.G:
                        _char += "g";
                        break;

                    case Keys.H:
                        _char += "h";
                        break;

                    case Keys.I:
                        _char += "i";
                        break;

                    case Keys.J:
                        _char += "j";
                        break;

                    case Keys.K:
                        _char += "k";
                        break;

                    case Keys.L:
                        _char += "l";
                        break;

                    case Keys.M:
                        _char += "m";
                        break;

                    case Keys.N:
                        _char += "n";
                        break;

                    case Keys.O:
                        _char += "o";
                        break;

                    case Keys.P:
                        _char += "p";
                        break;

                    case Keys.Q:
                        _char += "q";
                        break;

                    case Keys.R:
                        _char += "r";
                        break;

                    case Keys.S:
                        _char += "s";
                        break;

                    case Keys.T:
                        _char += "t";
                        break;

                    case Keys.U:
                        _char += "u";
                        break;

                    case Keys.V:
                        _char += "v";
                        break;

                    case Keys.W:
                        _char += "w";
                        break;

                    case Keys.X:
                        _char += "x";
                        break;

                    case Keys.Y:
                        _char += "y";
                        break;

                    case Keys.Z:
                        _char += "z";
                        break;

                    case Keys.OemPeriod:
                        _char += ".";
                        break;

                    case Keys.Back:
                        if (text.Length != 0)
                        {
                            text = text.Remove(text.Length - 1);
                        }
                        break;
                    }
                    if (key != Keys.Back)
                    {
                        if (playerInputs.KeyDown(Keys.LeftShift) ||
                            playerInputs.KeyDown(Keys.RightShift))
                        {
                            _char = _char.ToUpper();
                        }
                    }
                    if (text.Length < 140)
                    {
                        text += _char;
                    }
                }
            }
        }