Пример #1
0
 static void Postfix(LaserEffect __instance)
 {
     Logger.Debug($"PlayImpact laser effect id: {__instance.GetInstanceID()}");
 }
Пример #2
0
 static void Postfix(float hitDamage, LaserEffect __instance)
 {
     Logger.Debug($"OnImpact laser effect id: {__instance.GetInstanceID()}");
 }